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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7496869" data-attributes="member: 97077"><p>So I've addressed saving throws in this and another similar thread in the General forum. I consider them inelegant design in D&D 5e given how ability checks are handled and figure it's just a nod toward nostalgia. I'd rather it be like Dungeon World's "Defy Danger" or perhaps D&D 4e's attacks versus defenses. But ultimately, they are what they are and they are the rules of this game which is otherwise fun to play.</p><p></p><p>That said, I don't actually have a preference per se on how to handle any of these matters except that I want to play how the rules lay things out so I can get at the intended play experience (which, again, is fun). If we were talking about some other game, I might take another position entirely. I want to make that point abundantly clear. This isn't a principled stance against DMs declaring actions for the characters or that ability checks have to work a certain way in every game. I'm playing the rules as I understand them for this game and a lot of DMs I've noticed, well, don't. Especially as it pertains to asking for ability checks without the player describing what he or she wants to do. Often times they picked up the approach they use from some other game and dragged it into this game which is not something I can recommend both with this matter and a number of others. We see problematic outcomes reported on the forums all the time as a result.</p><p></p><p>On knowledge checks, I think I addressed them in this thread as well, but it may have been the other. There really aren't "knowledge checks" in this game like in other games. You don't roll to see if a character <em>knows</em> something. Instead, the character tries to <em>recall lore</em> he or she has already been exposed to and, if a check is called for, makes an Intelligence check with an appropriate skill proficiency added if applicable. Alternatively, the character tries to <em>make a deduction</em> based on available clues which may call for an Intelligence (Investigation) check.</p></blockquote><p></p>
[QUOTE="iserith, post: 7496869, member: 97077"] So I've addressed saving throws in this and another similar thread in the General forum. I consider them inelegant design in D&D 5e given how ability checks are handled and figure it's just a nod toward nostalgia. I'd rather it be like Dungeon World's "Defy Danger" or perhaps D&D 4e's attacks versus defenses. But ultimately, they are what they are and they are the rules of this game which is otherwise fun to play. That said, I don't actually have a preference per se on how to handle any of these matters except that I want to play how the rules lay things out so I can get at the intended play experience (which, again, is fun). If we were talking about some other game, I might take another position entirely. I want to make that point abundantly clear. This isn't a principled stance against DMs declaring actions for the characters or that ability checks have to work a certain way in every game. I'm playing the rules as I understand them for this game and a lot of DMs I've noticed, well, don't. Especially as it pertains to asking for ability checks without the player describing what he or she wants to do. Often times they picked up the approach they use from some other game and dragged it into this game which is not something I can recommend both with this matter and a number of others. We see problematic outcomes reported on the forums all the time as a result. On knowledge checks, I think I addressed them in this thread as well, but it may have been the other. There really aren't "knowledge checks" in this game like in other games. You don't roll to see if a character [I]knows[/I] something. Instead, the character tries to [I]recall lore[/I] he or she has already been exposed to and, if a check is called for, makes an Intelligence check with an appropriate skill proficiency added if applicable. Alternatively, the character tries to [I]make a deduction[/I] based on available clues which may call for an Intelligence (Investigation) check. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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