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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7496873" data-attributes="member: 97077"><p>Imagine a player saying something like "Drawing upon my previous life as an acolyte in service to the church on the Street of a Thousand Gods, I try to recall lore about the significance of this figure." Awesome. The player has stated how he or she might know something about who is depicted in the statue and has even offered a little bit of backstory which tells everyone at the table who this character is. Maybe the player doesn't need to roll at all, given that justification, and just succeeds, recalling that this is Kishar, the goddess of agriculture. Or maybe it's an Intelligence (Religion) check.</p><p></p><p>You might also imagine this is a good opportunity for the player to portray a personality trait, ideal, bond, or flaw and earn Inspiration. An acolyte character with the personality trait of "I am intolerant of other faiths and condemn the worship of other gods" might say "This looks like another false god - I give it a close look to spot any clues as to which deity it may represent so that I might destroy it if it is indeed abhorrent to my faith." Great. Take some Inspiration, player, and let's also see an Intelligence (Investigation) check to see if you can figure this out... or maybe the character just succeeds, no roll.</p><p></p><p>This is what you'd see if I were playing at your table. Or if some of my players were at your table. And it was a simple matter of thinking it through and then asking the players to things along these lines. Now imagine that a few of the players do this every session across a whole campaign, with some variations, establishing additional details to justify how they might have knowledge they can recall. It really adds up to paint a colorful picture of the characters over time.</p><p></p><p>"I'd like to use my brain..." is funny, but a missed opportunity in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 7496873, member: 97077"] Imagine a player saying something like "Drawing upon my previous life as an acolyte in service to the church on the Street of a Thousand Gods, I try to recall lore about the significance of this figure." Awesome. The player has stated how he or she might know something about who is depicted in the statue and has even offered a little bit of backstory which tells everyone at the table who this character is. Maybe the player doesn't need to roll at all, given that justification, and just succeeds, recalling that this is Kishar, the goddess of agriculture. Or maybe it's an Intelligence (Religion) check. You might also imagine this is a good opportunity for the player to portray a personality trait, ideal, bond, or flaw and earn Inspiration. An acolyte character with the personality trait of "I am intolerant of other faiths and condemn the worship of other gods" might say "This looks like another false god - I give it a close look to spot any clues as to which deity it may represent so that I might destroy it if it is indeed abhorrent to my faith." Great. Take some Inspiration, player, and let's also see an Intelligence (Investigation) check to see if you can figure this out... or maybe the character just succeeds, no roll. This is what you'd see if I were playing at your table. Or if some of my players were at your table. And it was a simple matter of thinking it through and then asking the players to things along these lines. Now imagine that a few of the players do this every session across a whole campaign, with some variations, establishing additional details to justify how they might have knowledge they can recall. It really adds up to paint a colorful picture of the characters over time. "I'd like to use my brain..." is funny, but a missed opportunity in my view. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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