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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Kobold Boots" data-source="post: 7497140" data-attributes="member: 92239"><p>Personally, I've never walked away from a game where it was clear that the DM intended to run a campaign.</p><p></p><p>I've definitely had situations where a DM wasn't popular with the players, and the game petered out as a result.</p><p></p><p>I can list what I don't like in games I play in; but I'm not interested in damaging relationships by declining something as trivial as a game when I have time to play and I've agreed to play it.</p><p></p><p>- Heavily scripted DM plot without allowing players to pursue their own plot lines. Scripted is ok so long as I have my own plot line to pursue too.</p><p></p><p>- Player plotlines that don't take into account other players or allow other players to integrate into them. If the game devolves into a large amount of play by post due to player compartmentalization when there's a table component that meets regularly it can be annoying. Especially if XP is awarded for PBP. Even worse, if it's only table and the majority of the players are in "bench" mode it can be boring.</p><p></p><p>- DMs that aren't interested in keeping the majority of the players if not all of the players involved for the majority of the session. I prefer playing NPCs with a DM assigned motivation to assist the game when my PC is not in scene than sitting around in "bench" mode. </p><p></p><p>Bench mode is what I call it when the game centers on someone doing recon or having a conversation where other characters aren't involved. Shorter amount of time a session is scheduled for, more of a problem it is.. but you can't always avoid it.</p><p></p><p>- Games where the scope is well beyond the DM's capacity to run. Show me a new DM with a "world map" that includes more than three locations and I'll show you a game that won't be well-focused for quite some time.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7497140, member: 92239"] Personally, I've never walked away from a game where it was clear that the DM intended to run a campaign. I've definitely had situations where a DM wasn't popular with the players, and the game petered out as a result. I can list what I don't like in games I play in; but I'm not interested in damaging relationships by declining something as trivial as a game when I have time to play and I've agreed to play it. - Heavily scripted DM plot without allowing players to pursue their own plot lines. Scripted is ok so long as I have my own plot line to pursue too. - Player plotlines that don't take into account other players or allow other players to integrate into them. If the game devolves into a large amount of play by post due to player compartmentalization when there's a table component that meets regularly it can be annoying. Especially if XP is awarded for PBP. Even worse, if it's only table and the majority of the players are in "bench" mode it can be boring. - DMs that aren't interested in keeping the majority of the players if not all of the players involved for the majority of the session. I prefer playing NPCs with a DM assigned motivation to assist the game when my PC is not in scene than sitting around in "bench" mode. Bench mode is what I call it when the game centers on someone doing recon or having a conversation where other characters aren't involved. Shorter amount of time a session is scheduled for, more of a problem it is.. but you can't always avoid it. - Games where the scope is well beyond the DM's capacity to run. Show me a new DM with a "world map" that includes more than three locations and I'll show you a game that won't be well-focused for quite some time. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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