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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="neobolts" data-source="post: 7497697" data-attributes="member: 65244"><p>Everyone has thrown out the big game-killers (railroading, inconsistent rulings, Mary Sue character, etc), so here instead are some specific tales of things DMs have done that got me to quit games...</p><p></p><p>These were public games at game stores, and I did not stay longer than one session:</p><ul> <li data-xf-list-type="ul">- (D&D 4e) New players start exceptionally lower level than current players, to the point where they cannot hit foes, pass checks, or survive an single hit due to the scaling. The DM wanted long-term players to feel rewarded for attending reliably, but came up with an unwelcoming system that punished me for the sin of moving to a new city.</li> <li data-xf-list-type="ul">- (D&D 4e) The DM did not restrict character creation in any way and did not have players to coordinate what the were playing. Being new, I rolled a support bard. The veteran players new what to expect and all rolled CN or CE rogues that planned to betray the party.</li> <li data-xf-list-type="ul">- (Paladium Fantasy) For a brand new game that was starting I watched what the other players made and then rolled a heroics-minded tanky dwarf fighter (as this is what the party lacked). The story opened with me traveling a snowy forest towards a city when I heard a cry for help and sounds of battle. I declared I was rushing to the battle to see if someone needed help, and was promptly informed that my character wouldn't do that, and that he instead would be climbing a tree and observing the battle from afar.</li> </ul><p></p><p>This one took place in a private game, in a carefully curated collaborative fantasy homebrew setting. A longtime player was trying their hand as a DM (did not quit, but the players revolted and the session was unanimously hand-waved as non-canon):</p><p></p><ul> <li data-xf-list-type="ul">- (D&D 3e) "My character reveals that he is secretly the most powerful sorcerer in the world. He takes you to a secret base where the cast of Final Fantasy IX descend in Gundams that they are going to give to each of you."</li> </ul></blockquote><p></p>
[QUOTE="neobolts, post: 7497697, member: 65244"] Everyone has thrown out the big game-killers (railroading, inconsistent rulings, Mary Sue character, etc), so here instead are some specific tales of things DMs have done that got me to quit games... These were public games at game stores, and I did not stay longer than one session: [LIST] [*]- (D&D 4e) New players start exceptionally lower level than current players, to the point where they cannot hit foes, pass checks, or survive an single hit due to the scaling. The DM wanted long-term players to feel rewarded for attending reliably, but came up with an unwelcoming system that punished me for the sin of moving to a new city. [*]- (D&D 4e) The DM did not restrict character creation in any way and did not have players to coordinate what the were playing. Being new, I rolled a support bard. The veteran players new what to expect and all rolled CN or CE rogues that planned to betray the party. [*]- (Paladium Fantasy) For a brand new game that was starting I watched what the other players made and then rolled a heroics-minded tanky dwarf fighter (as this is what the party lacked). The story opened with me traveling a snowy forest towards a city when I heard a cry for help and sounds of battle. I declared I was rushing to the battle to see if someone needed help, and was promptly informed that my character wouldn't do that, and that he instead would be climbing a tree and observing the battle from afar. [/LIST] This one took place in a private game, in a carefully curated collaborative fantasy homebrew setting. A longtime player was trying their hand as a DM (did not quit, but the players revolted and the session was unanimously hand-waved as non-canon): [LIST] [*]- (D&D 3e) "My character reveals that he is secretly the most powerful sorcerer in the world. He takes you to a secret base where the cast of Final Fantasy IX descend in Gundams that they are going to give to each of you." [/LIST] [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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