Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7497799" data-attributes="member: 6919838"><p>EDIT TO ADD - I misread the move silent reference thinking it was a case being put forth of a counter point to the attack roll. I leave my misread post here for evidence of my failure.</p><p></p><p>"<span style="color: #333333">It's my contention that in cases <strong>where the character can receive no immediate feedback as to how well they are doing, that the player should also receive no immediate feedback as to how well they are doing</strong>. So for a 'move silently' check or an attack roll or a climb check, sure I have no problem with the player rolling their own dice because as in real life, that character should be getting some sort of immediate feedback."</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span>But you make my point.</p><p></p><p>You are assuming they have no immediate feedback on their move silently check.</p><p></p><p>Are they deaf?</p><p></p><p>How many times have we seen in movies or other sources the character sneaking thru the woods step on a twig and freeze dramatically aware they just may have screwed up? How many times did they creep up the stairs only to have a stair creek and them stop knowing they just screwed up? how many times did they slip up and something gets knocked off... etc etc etc</p><p></p><p>"How much noise did I make" is the epitome of the player knowing how good his "roll to move silently is - unless for some reason they cannot hear the noise they make.</p><p></p><p>Don't they also have an idea about the background level of noise? Whether they times their run with the thunder or passing train or missed the timing?</p><p></p><p>What they are missing is the other side of the equation - the DC the sensitivity of potential listeners. </p><p></p><p>It is almost a text book case of "i can tell how well i did but i do not know how good the other guy is." which is my "you know the d20" but you dont know the DC example.</p><p></p><p>"<span style="color: #333333">Do you now have some idea how ridiculous this example is? Do you think I narrate an axe swing like that or ever roll the dice for a PC's ax swing in secret away from the player? To be quite blunt, you think you did really well in offering up this as an argument, but you actually "rolled a 1" and completely fumbled it. Yes, obviously for an axe swing a PC gets immediate visual feedback on the axe swing so there is no harm in giving the player the same immediate feedback. But that example only serves to show just how little you've actually considered this question."</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span>Actually i wonder if you have considered it much at all given the no immediate feedback on how well your move silently works example.</p><p></p><p>The point of the example is that in one case the Gm assumes no info can be gained - even for moving silently - and in the other they assume it absolutely can. That is a disconnect in presumptions i cannot justify myself.</p><p></p><p>"Can i as Gm provide (and should I provide) meaning ful feedback in the form of narration to reflect the difference between a 2 roll and a 19 roll?"</p><p></p><p>For a combat swing the answer is yes and that seems to be something we agree.</p><p>Most likely we are both also fine with that for saves and other combat related rolls.</p><p></p><p>But when it comes to "move silently" one of us says "yes and yes" and the other says "no" to at least one - even for move silently.</p><p></p><p>In my mind, why not use the same narrative sense to provide the same narrative feedback to the die roll when there are just as many possibilities of "stuff happens" to cover the 2 on search vs the 19 on search as there are for the swings? </p><p></p><p>"The closet was clean and well lit and easy to maneuver things around in - you are sure your search was thorough. 19"</p><p></p><p>"The closest looked clean and well orgnaized but when you started moving things stuff started falling apart, the light flickers every time there was a shift, and the search was the best you could get done in that time but far from what you would call thorough. 2"</p><p></p><p>"As you were looking back, a crowd came out and the wind kicked up so it while you failed to spot anyone following you at that point, you are far from confident. roll-2"</p><p></p><p>""The wind died down and the street cleared and given the turn of the road and clerar lines of sight you are pretty dang sure nobody is following you. roll-19"</p><p></p><p>The only reason there is "no feedback" in the cases where you as Gm "choose to not narrate the roll" is that you the Gm decided to not narrate the roll. </p><p></p><p>Again, whether or not the DC is met - different story. Whether or not the check matters - invisible inaudible trailer - someone with IRV seeing thru walls etc - different stories.</p><p></p><p>And no, i never feel good about my typing - being half blind with nerve damaged fingers - i dont GAF.</p><p></p><p>EIT i left out an answer - no i did not think you ran your games refusing to narrate the miss or treat that d20 roll as a unknowable thing. it was the point to show there is a disconnect between rolls that GMs choose to say "this d20 has an in-game narration" vs "that d20 has no in-game narration". As you ppinted out its somewhat odd to even assume an attack d20 would not be given narrative info. To me, it is equally odd to assume moving silently or lock picking or searching and a host of others do not have a narrative d20.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7497799, member: 6919838"] EDIT TO ADD - I misread the move silent reference thinking it was a case being put forth of a counter point to the attack roll. I leave my misread post here for evidence of my failure. "[COLOR=#333333]It's my contention that in cases [B]where the character can receive no immediate feedback as to how well they are doing, that the player should also receive no immediate feedback as to how well they are doing[/B]. So for a 'move silently' check or an attack roll or a climb check, sure I have no problem with the player rolling their own dice because as in real life, that character should be getting some sort of immediate feedback." [/COLOR]But you make my point. You are assuming they have no immediate feedback on their move silently check. Are they deaf? How many times have we seen in movies or other sources the character sneaking thru the woods step on a twig and freeze dramatically aware they just may have screwed up? How many times did they creep up the stairs only to have a stair creek and them stop knowing they just screwed up? how many times did they slip up and something gets knocked off... etc etc etc "How much noise did I make" is the epitome of the player knowing how good his "roll to move silently is - unless for some reason they cannot hear the noise they make. Don't they also have an idea about the background level of noise? Whether they times their run with the thunder or passing train or missed the timing? What they are missing is the other side of the equation - the DC the sensitivity of potential listeners. It is almost a text book case of "i can tell how well i did but i do not know how good the other guy is." which is my "you know the d20" but you dont know the DC example. "[COLOR=#333333]Do you now have some idea how ridiculous this example is? Do you think I narrate an axe swing like that or ever roll the dice for a PC's ax swing in secret away from the player? To be quite blunt, you think you did really well in offering up this as an argument, but you actually "rolled a 1" and completely fumbled it. Yes, obviously for an axe swing a PC gets immediate visual feedback on the axe swing so there is no harm in giving the player the same immediate feedback. But that example only serves to show just how little you've actually considered this question." [/COLOR]Actually i wonder if you have considered it much at all given the no immediate feedback on how well your move silently works example. The point of the example is that in one case the Gm assumes no info can be gained - even for moving silently - and in the other they assume it absolutely can. That is a disconnect in presumptions i cannot justify myself. "Can i as Gm provide (and should I provide) meaning ful feedback in the form of narration to reflect the difference between a 2 roll and a 19 roll?" For a combat swing the answer is yes and that seems to be something we agree. Most likely we are both also fine with that for saves and other combat related rolls. But when it comes to "move silently" one of us says "yes and yes" and the other says "no" to at least one - even for move silently. In my mind, why not use the same narrative sense to provide the same narrative feedback to the die roll when there are just as many possibilities of "stuff happens" to cover the 2 on search vs the 19 on search as there are for the swings? "The closet was clean and well lit and easy to maneuver things around in - you are sure your search was thorough. 19" "The closest looked clean and well orgnaized but when you started moving things stuff started falling apart, the light flickers every time there was a shift, and the search was the best you could get done in that time but far from what you would call thorough. 2" "As you were looking back, a crowd came out and the wind kicked up so it while you failed to spot anyone following you at that point, you are far from confident. roll-2" ""The wind died down and the street cleared and given the turn of the road and clerar lines of sight you are pretty dang sure nobody is following you. roll-19" The only reason there is "no feedback" in the cases where you as Gm "choose to not narrate the roll" is that you the Gm decided to not narrate the roll. Again, whether or not the DC is met - different story. Whether or not the check matters - invisible inaudible trailer - someone with IRV seeing thru walls etc - different stories. And no, i never feel good about my typing - being half blind with nerve damaged fingers - i dont GAF. EIT i left out an answer - no i did not think you ran your games refusing to narrate the miss or treat that d20 roll as a unknowable thing. it was the point to show there is a disconnect between rolls that GMs choose to say "this d20 has an in-game narration" vs "that d20 has no in-game narration". As you ppinted out its somewhat odd to even assume an attack d20 would not be given narrative info. To me, it is equally odd to assume moving silently or lock picking or searching and a host of others do not have a narrative d20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top