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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7497820" data-attributes="member: 6921763"><p>My first reaction is to say the latter is much more preferable as it is kinda part of the point of what we're doing here - that RP thing. Both do achieve the goal, however, so maybe sure fine once in a while. I still like to encourage the players to act out (1st person) or describe (3rd person) what it is the PC is doing, though. Otherwise, we're perhaps just pressing buttons on our character sheets. That's not really what I've signed up for.</p><p></p><p></p><p> </p><p>IME, it is a much smoother session when players are paying attention and telling me what their character is doing rather than slinging dice. Veterans certainly know better than to roll ability checks without prompting - why introduce a chance of failure when the action they are taking might auto-succeed towards the goal they are trying to accomplish?</p><p></p><p></p><p></p><p>Absolutely in 100% agreement here. Roll 'em quick in combat - perhaps even rolling the damage dice along with the d20 juuuust in case the attack hits. The DM really shouldn't even have to tell the player it is his/her turn. Know your spot in the initiative, be ready with an action, and keep it moving. That goes for the DM, too! Don't throw a mixed crew of enemies at the players and then not be quickly able to resolve each of their unique combat actions. Every. Single. Combat. (And here we have my contribution towards the OP - this is a sub-heading under a DM not being prepared).</p><p></p><p></p><p></p><p>Agreed. In many situations, let the PC just succeed based on what you know about their proficiencies/background/creative approach.</p><p></p><p></p><p></p><p>This made me chuckle out loud. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7497820, member: 6921763"] My first reaction is to say the latter is much more preferable as it is kinda part of the point of what we're doing here - that RP thing. Both do achieve the goal, however, so maybe sure fine once in a while. I still like to encourage the players to act out (1st person) or describe (3rd person) what it is the PC is doing, though. Otherwise, we're perhaps just pressing buttons on our character sheets. That's not really what I've signed up for. IME, it is a much smoother session when players are paying attention and telling me what their character is doing rather than slinging dice. Veterans certainly know better than to roll ability checks without prompting - why introduce a chance of failure when the action they are taking might auto-succeed towards the goal they are trying to accomplish? Absolutely in 100% agreement here. Roll 'em quick in combat - perhaps even rolling the damage dice along with the d20 juuuust in case the attack hits. The DM really shouldn't even have to tell the player it is his/her turn. Know your spot in the initiative, be ready with an action, and keep it moving. That goes for the DM, too! Don't throw a mixed crew of enemies at the players and then not be quickly able to resolve each of their unique combat actions. Every. Single. Combat. (And here we have my contribution towards the OP - this is a sub-heading under a DM not being prepared). Agreed. In many situations, let the PC just succeed based on what you know about their proficiencies/background/creative approach. This made me chuckle out loud. :) [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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