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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Imaculata" data-source="post: 7501210" data-attributes="member: 6801286"><p>I think most of the time I would rule that the players are simply able to identify the statue without the need for a check. Mostly if it concerns important historical or religious figures, but this is where their class and character is important. For example, I would expect a cleric to be able to identify just about any religious statue, but a barbarian might not, unless he is a well learned barbarian. </p><p></p><p>If the statue is unknown however, they can ask me if they are able to identify the statue (an action), and then I decide if they need to make a roll. </p><p></p><p>If I were to ask them to make a roll first, before they declare an action, then I'm basically forcing them to identify the statue. But I don't think I should be declaring their actions for them.</p><p></p><p></p><p></p><p>I try to find a balance between the two. I will not bind the players to their character's alignment when it comes to taking actions, but it may affect how the world responds to them. I reason that even good people make wrong decissions occasionally. Sometimes the lawful good hero may spare the life of the villain, and sometimes he might not. One or two bad acts will not change their alignment, or cause alignment bound items to stop working. Generally I expect my players to care about how npc's view them, so as long as no one sees (or learns of) them commiting horrible acts, nothing bad happens.</p><p></p><p>I do try to reward the players for taking actions that are in line with their alignment. Especially if they are great roleplaying moments. I remember one time when one of my players made the controversial decision to wish a magic lamp away, much to the shock of the rest of the party. But he had determined that he didn't need anything the lamp could give him, and he had seen the harm that could come from wishing. So he did what he thought was best for him and the party. He made the difficult decission they couldn't make. I just applauded. What a fantastic moment. And his reasoning was completely in line with the character. Bonus exp for the whole party.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7501210, member: 6801286"] I think most of the time I would rule that the players are simply able to identify the statue without the need for a check. Mostly if it concerns important historical or religious figures, but this is where their class and character is important. For example, I would expect a cleric to be able to identify just about any religious statue, but a barbarian might not, unless he is a well learned barbarian. If the statue is unknown however, they can ask me if they are able to identify the statue (an action), and then I decide if they need to make a roll. If I were to ask them to make a roll first, before they declare an action, then I'm basically forcing them to identify the statue. But I don't think I should be declaring their actions for them. I try to find a balance between the two. I will not bind the players to their character's alignment when it comes to taking actions, but it may affect how the world responds to them. I reason that even good people make wrong decissions occasionally. Sometimes the lawful good hero may spare the life of the villain, and sometimes he might not. One or two bad acts will not change their alignment, or cause alignment bound items to stop working. Generally I expect my players to care about how npc's view them, so as long as no one sees (or learns of) them commiting horrible acts, nothing bad happens. I do try to reward the players for taking actions that are in line with their alignment. Especially if they are great roleplaying moments. I remember one time when one of my players made the controversial decision to wish a magic lamp away, much to the shock of the rest of the party. But he had determined that he didn't need anything the lamp could give him, and he had seen the harm that could come from wishing. So he did what he thought was best for him and the party. He made the difficult decission they couldn't make. I just applauded. What a fantastic moment. And his reasoning was completely in line with the character. Bonus exp for the whole party. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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