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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7501399" data-attributes="member: 97077"><p>I'm not advocating "gating character knowledge behind specific 'recollection.'" I think the DM should provide sufficient information when describing the environment so that the players can have their characters act. And that, as part of that acting, the players can try to get more specific information if they want it which may involve recalling lore (or making deductions) justified by some aspect of their past. If anything, your house rule is the gating if you're doing it in the manner described by others in this thread where you give some information when describing the environment then ask for ability checks unprompted by a player describing what he or she wants to do to describe the rest of said environment. And fine if that's what you enjoy. I just don't see how it adds anything personally and in some ways takes away from the player.</p></blockquote><p></p>
[QUOTE="iserith, post: 7501399, member: 97077"] I'm not advocating "gating character knowledge behind specific 'recollection.'" I think the DM should provide sufficient information when describing the environment so that the players can have their characters act. And that, as part of that acting, the players can try to get more specific information if they want it which may involve recalling lore (or making deductions) justified by some aspect of their past. If anything, your house rule is the gating if you're doing it in the manner described by others in this thread where you give some information when describing the environment then ask for ability checks unprompted by a player describing what he or she wants to do to describe the rest of said environment. And fine if that's what you enjoy. I just don't see how it adds anything personally and in some ways takes away from the player. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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