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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Gradine" data-source="post: 7501780" data-attributes="member: 57112"><p>That is, in fact, exactly how I'd imagined your game play would be. There is, in fact, a red flag in your sample player response that makes me even more certain your style of DMing is incompatible with my style of play. </p><p></p><p> </p><p></p><p>That I would have to, or be expected to, describe what I'm doing to the extent that I have to describe how I'm examining a thing without also moving closer towards, is the exact kind of pedantic, blow-by-blow detail of action I would feel obligated to narrate that is the reason why I describe your particular resolution mechanic as "not fun". Maybe it's because I have newer players, maybe it's because we all have very limited time to actually play, but pacing is extremely important to my games, and if that's the level of descriptive action I'd require of my players in terms of examining and interacting with every room (and every item in the room) we'd never get anything done.</p><p></p><p>Again, that's different from "badwrongfun", and you've both a) clearly put a lot of thought into how you handle these situations and b) don't seem to be maintaining it solely to play "gotcha" on your players, so it's entirely possible I could find myself settling in to your table eventually. But understand how this method of resolution might seem unfun to a player, or how it may be entirely unfair in the hands of a more dastardly (or at least antagonistic) DM. That's a legitimate style of play too, of course, but not one I personally enjoy in the slightest.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7501780, member: 57112"] That is, in fact, exactly how I'd imagined your game play would be. There is, in fact, a red flag in your sample player response that makes me even more certain your style of DMing is incompatible with my style of play. That I would have to, or be expected to, describe what I'm doing to the extent that I have to describe how I'm examining a thing without also moving closer towards, is the exact kind of pedantic, blow-by-blow detail of action I would feel obligated to narrate that is the reason why I describe your particular resolution mechanic as "not fun". Maybe it's because I have newer players, maybe it's because we all have very limited time to actually play, but pacing is extremely important to my games, and if that's the level of descriptive action I'd require of my players in terms of examining and interacting with every room (and every item in the room) we'd never get anything done. Again, that's different from "badwrongfun", and you've both a) clearly put a lot of thought into how you handle these situations and b) don't seem to be maintaining it solely to play "gotcha" on your players, so it's entirely possible I could find myself settling in to your table eventually. But understand how this method of resolution might seem unfun to a player, or how it may be entirely unfair in the hands of a more dastardly (or at least antagonistic) DM. That's a legitimate style of play too, of course, but not one I personally enjoy in the slightest. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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