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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7501849" data-attributes="member: 97077"><p>Would it be fair to say you don't spend much time on the exploration pillar? It's mostly social and combat challenges? (Not a judgment. I think that should be tailored to the game.)</p><p></p><p>I still submit that this is NOT gatekeeping character knowledge. It's getting out of the way so the players can play their characters and the DM simply describing the environment and narrating the results of the adventurers' actions, calling for mechanics to come into play as needed. If they want more information than what is provided, they can act to get it.</p><p></p><p>I, too, often have new players at the table as I run one-shots for pickup groups. (Though in truth I do favor players with at least some experience in my recruiting, there's usually one or two that are new or newer.) What I find is I set a high standard and the new players rise to the occasion. I don't play their characters for them. I don't assume they need my help unless they ask. All they have to do is describe what they want to do which shouldn't be difficult for most people ages 12 and up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="iserith, post: 7501849, member: 97077"] Would it be fair to say you don't spend much time on the exploration pillar? It's mostly social and combat challenges? (Not a judgment. I think that should be tailored to the game.) I still submit that this is NOT gatekeeping character knowledge. It's getting out of the way so the players can play their characters and the DM simply describing the environment and narrating the results of the adventurers' actions, calling for mechanics to come into play as needed. If they want more information than what is provided, they can act to get it. I, too, often have new players at the table as I run one-shots for pickup groups. (Though in truth I do favor players with at least some experience in my recruiting, there's usually one or two that are new or newer.) What I find is I set a high standard and the new players rise to the occasion. I don't play their characters for them. I don't assume they need my help unless they ask. All they have to do is describe what they want to do which shouldn't be difficult for most people ages 12 and up. :) [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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