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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Xaelvaen" data-source="post: 7502470" data-attributes="member: 6681906"><p>I've primarily DMed a whopping 90% of my RPG gaming experiences, but the remaining time I've gotten to be a player has been wholly positive with a few exceptions, and in those exceptions I've suffered through the glaring issues, politely brought them up after the session in a private encounter with the Dungeon Master in question, offered up my suggestions, and hoped to bring peaceful solutions. There's also one exception to even that, where I walked in, saw the group, and turned around and left.</p><p></p><p><strong>Instance #1</strong> The DM was literally changing target numbers for/against certain players, and I don't mean based on approach or description, I mean purely based on out of character favoritism. "I like Suzy, she gets an AC of 15. Bob built his character well with a good Accuracy, so he gets AC 18, because I don't like combat-built characters, and Bob is dating Jane, and I don't like Jane. Sorry Bob, you missed." "But Suzy just hit on a 16..." It was glaringly obvious, but no one wanted to disrupt play so we all bit our tongues until it was over. I'm fairly certain no one was left playing that game, even those she 'favored' in the encounters. When confronted, even in private, she denied and exploded, despite the politeness of the confrontation.</p><p></p><p><strong>Instance #2</strong> I decided to play with 'friends of a friend' against my better judgement. When I showed up to the house, the DM looked stoned out of his gourd and two of the players were practically half-dressed and all over each other in one of the chairs. "Don't worry, they're role-playing a scene to get past a guard." That's what my 'friend' said to me when I knocked and walked in on it. I didn't even have words to describe my "Nope" to that group.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7502470, member: 6681906"] I've primarily DMed a whopping 90% of my RPG gaming experiences, but the remaining time I've gotten to be a player has been wholly positive with a few exceptions, and in those exceptions I've suffered through the glaring issues, politely brought them up after the session in a private encounter with the Dungeon Master in question, offered up my suggestions, and hoped to bring peaceful solutions. There's also one exception to even that, where I walked in, saw the group, and turned around and left. [B]Instance #1[/B] The DM was literally changing target numbers for/against certain players, and I don't mean based on approach or description, I mean purely based on out of character favoritism. "I like Suzy, she gets an AC of 15. Bob built his character well with a good Accuracy, so he gets AC 18, because I don't like combat-built characters, and Bob is dating Jane, and I don't like Jane. Sorry Bob, you missed." "But Suzy just hit on a 16..." It was glaringly obvious, but no one wanted to disrupt play so we all bit our tongues until it was over. I'm fairly certain no one was left playing that game, even those she 'favored' in the encounters. When confronted, even in private, she denied and exploded, despite the politeness of the confrontation. [B]Instance #2[/B] I decided to play with 'friends of a friend' against my better judgement. When I showed up to the house, the DM looked stoned out of his gourd and two of the players were practically half-dressed and all over each other in one of the chairs. "Don't worry, they're role-playing a scene to get past a guard." That's what my 'friend' said to me when I knocked and walked in on it. I didn't even have words to describe my "Nope" to that group. [/QUOTE]
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