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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7502520" data-attributes="member: 6775031"><p>DMing is based around reasonable assumptions. It would be unreasonable to assume that someone enters a room without looking around, in much the same way that it would be unreasonable to assume that they leave a room without opening the door first. If the DM isn't free to make reasonable assumptions, then the entire game grinds to a halt.</p><p></p><p>If a player says that they leave a room, and the DM describes them smacking their face on the door because they didn't explicitly state that they were opening it first, then that's the same category of DM pedantry as a player entering the room and the DM not mentioning that they obviously recognize a statue in the corner.</p><p></p><p>If someone is playing an idiosyncratic character, such that reasonable assumptions do not hold, then the burden is on them to stop me when that happens. After the first few instances, I'll stop making that assumption for that character.That's not how the game is played, though. The DM doesn't make judgment calls about what is "important" or what might be "nice to know"; the judgement call which the DM makes is whether or not the outcome is <em>uncertain</em>. If the DM can't state the outcome of an action with a reasonable degree of certainty, based on everything that they know and don't know about the characters and the world, then the procedure for resolving uncertainty is a die roll.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7502520, member: 6775031"] DMing is based around reasonable assumptions. It would be unreasonable to assume that someone enters a room without looking around, in much the same way that it would be unreasonable to assume that they leave a room without opening the door first. If the DM isn't free to make reasonable assumptions, then the entire game grinds to a halt. If a player says that they leave a room, and the DM describes them smacking their face on the door because they didn't explicitly state that they were opening it first, then that's the same category of DM pedantry as a player entering the room and the DM not mentioning that they obviously recognize a statue in the corner. If someone is playing an idiosyncratic character, such that reasonable assumptions do not hold, then the burden is on them to stop me when that happens. After the first few instances, I'll stop making that assumption for that character.That's not how the game is played, though. The DM doesn't make judgment calls about what is "important" or what might be "nice to know"; the judgement call which the DM makes is whether or not the outcome is [I]uncertain[/I]. If the DM can't state the outcome of an action with a reasonable degree of certainty, based on everything that they know and don't know about the characters and the world, then the procedure for resolving uncertainty is a die roll. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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