Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7502528" data-attributes="member: 6919838"><p>Well lets look at the two cases - take pickpocketing and the comment quoted you were responding to...</p><p></p><p>"<span style="color: #333333"><em>They won't tell the PCs what the statue is until directly asked. They won't allow a check to notice/prevent a pickpocketing attempt unless the PC is in a specific stance. Absent a player's positive action, the information remains undiscovered. Under my method, the players will receive the information if an appropriate fortune check is passed (which could be automatic if the math works out) without requiring any positive player action."</em></span></p><p><span style="color: #333333"><em></em></span></p><p><span style="color: #333333"><em></em></span>cIn my case, without the PLAYER stating they are in a certain stance, whether or not the info is given is determined by a check that depends on character abilities, situation etc. The character has a chance due to his abilities to notice the event and react to it without a specific keyword statement being made by the PLAYER. Success or failure is determined by the in-game stats - which can include auto-success and auto-fail. If the player describes specifically some type of deliberate action with effects that alter their chances - it might lead to advantage. if they describe some other effort or focus, it might provoke disadvantage. (Example being if they are focusing on an effort to see if someone is lying - insight check - especially with a progress with setback result Another example would be if a commotion started just out of sight and the character was descibed as pushing quickly thru crowd to get to the place or a clear view - again might be disad - might have been the point of the commotion too.)</p><p></p><p>On the other hand, if in order to have a chance, the PLAYER must state there characters are [insert keywords here - stance whatever] - then you have a case where its on the player preemptively to even have the character have a chance. </p><p></p><p>One recognizes general character comptence - the other focuses on the player basically GM-proofing his character with descriptives. </p><p></p><p>Much like ye olde "you did not say you looked up before the macguffins dropped so you did not notice the things on the ceiling"</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7502528, member: 6919838"] Well lets look at the two cases - take pickpocketing and the comment quoted you were responding to... "[COLOR=#333333][I]They won't tell the PCs what the statue is until directly asked. They won't allow a check to notice/prevent a pickpocketing attempt unless the PC is in a specific stance. Absent a player's positive action, the information remains undiscovered. Under my method, the players will receive the information if an appropriate fortune check is passed (which could be automatic if the math works out) without requiring any positive player action." [/I][/COLOR]cIn my case, without the PLAYER stating they are in a certain stance, whether or not the info is given is determined by a check that depends on character abilities, situation etc. The character has a chance due to his abilities to notice the event and react to it without a specific keyword statement being made by the PLAYER. Success or failure is determined by the in-game stats - which can include auto-success and auto-fail. If the player describes specifically some type of deliberate action with effects that alter their chances - it might lead to advantage. if they describe some other effort or focus, it might provoke disadvantage. (Example being if they are focusing on an effort to see if someone is lying - insight check - especially with a progress with setback result Another example would be if a commotion started just out of sight and the character was descibed as pushing quickly thru crowd to get to the place or a clear view - again might be disad - might have been the point of the commotion too.) On the other hand, if in order to have a chance, the PLAYER must state there characters are [insert keywords here - stance whatever] - then you have a case where its on the player preemptively to even have the character have a chance. One recognizes general character comptence - the other focuses on the player basically GM-proofing his character with descriptives. Much like ye olde "you did not say you looked up before the macguffins dropped so you did not notice the things on the ceiling" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top