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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7502753" data-attributes="member: 6919838"><p>". If there's something or someone I want them to spot in a crowd, I just straight up tell them. If there's a statue I want them to recognize, I straight up tell them about the statue, or provide enough clues to draw their attention to it."</p><p></p><p>Ok so here is my question...</p><p></p><p>Do the same "if i want it, it just happens..." apply to lock picking attempts, stealthing past guards, jump checks for greater than normal distances, climbing attempts, crossing narrow ledges, telling someone is lying etc?</p><p></p><p>Do you basically gate all "ability checks behind "only if the gm doesnt want it to happen" just like you do (apparemtly) to,perception?</p><p></p><p>Now, for knowledge, it seems you may or may not decide to take the character ability into account (passive score) which is pretty much a split - the former being like others are suggesting with auto-success based on the character ability but the former being back to the unspecified gimmie.</p><p></p><p>So it sounds like you are not in the camp of critical info is just given for perc, inv, know and other such potential "checks" leaving the actual character ability to the "nice to knows" only. Would that be correct to say - that its not true that cases in your game would put critical info behind "only if the player says..." gates without which the characters abilities would not provide a chance (re knowledge or perception) to have a chance?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7502753, member: 6919838"] ". If there's something or someone I want them to spot in a crowd, I just straight up tell them. If there's a statue I want them to recognize, I straight up tell them about the statue, or provide enough clues to draw their attention to it." Ok so here is my question... Do the same "if i want it, it just happens..." apply to lock picking attempts, stealthing past guards, jump checks for greater than normal distances, climbing attempts, crossing narrow ledges, telling someone is lying etc? Do you basically gate all "ability checks behind "only if the gm doesnt want it to happen" just like you do (apparemtly) to,perception? Now, for knowledge, it seems you may or may not decide to take the character ability into account (passive score) which is pretty much a split - the former being like others are suggesting with auto-success based on the character ability but the former being back to the unspecified gimmie. So it sounds like you are not in the camp of critical info is just given for perc, inv, know and other such potential "checks" leaving the actual character ability to the "nice to knows" only. Would that be correct to say - that its not true that cases in your game would put critical info behind "only if the player says..." gates without which the characters abilities would not provide a chance (re knowledge or perception) to have a chance? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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