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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7502786" data-attributes="member: 97077"><p>Please let me know if you find that in the rules.</p><p></p><p></p><p></p><p>I would, too, if the player has established that the character is, say, remaining alert to danger and not performing a task at least as distracting as navigating, tracking, foraging, or drawing a map.</p><p></p><p></p><p></p><p>There's no such thing as an "active perception" roll. You won't find that in the rules for ability checks.</p><p></p><p>But that aside, what you're saying here would be true in combat (because the rules establish that most creatures in combat are alert to danger) and if the character is engaged in a task repeatedly over time where passive Perception is the mechanic to resolve uncertainty as to the outcome such as keeping alert to danger when traveling. If the character is engaged in any other task, passive Perception may not apply.</p><p></p><p>As an example, a character is engaged in a fight with a goblin. The goblin attacks, then moves into some heavy concealment and hides as a bonus action. Its Dexterity (Stealth) check of 18 beats the PC's passive Perception of, say, 15. The player then describes the character as taking a Search action on his or her turn to find the goblin. The DM calls for a Wisdom (Perception) check. The player rolls a 6. Here, however, the passive Perception of 15 is effectively a floor, so the result is really 15 - which still isn't enough to pinpoint the goblin's position.</p></blockquote><p></p>
[QUOTE="iserith, post: 7502786, member: 97077"] Please let me know if you find that in the rules. I would, too, if the player has established that the character is, say, remaining alert to danger and not performing a task at least as distracting as navigating, tracking, foraging, or drawing a map. There's no such thing as an "active perception" roll. You won't find that in the rules for ability checks. But that aside, what you're saying here would be true in combat (because the rules establish that most creatures in combat are alert to danger) and if the character is engaged in a task repeatedly over time where passive Perception is the mechanic to resolve uncertainty as to the outcome such as keeping alert to danger when traveling. If the character is engaged in any other task, passive Perception may not apply. As an example, a character is engaged in a fight with a goblin. The goblin attacks, then moves into some heavy concealment and hides as a bonus action. Its Dexterity (Stealth) check of 18 beats the PC's passive Perception of, say, 15. The player then describes the character as taking a Search action on his or her turn to find the goblin. The DM calls for a Wisdom (Perception) check. The player rolls a 6. Here, however, the passive Perception of 15 is effectively a floor, so the result is really 15 - which still isn't enough to pinpoint the goblin's position. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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