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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7503105" data-attributes="member: 22779"><p>Instead, it's an endless litany of nothing to find here. I mean, how often is something there to actually find? 10% of the time? 20%? IOW, 80% of the time, all that "We look here, do this, do that" is a complete waste of time, because there is actually nothing to find. </p><p></p><p>Imagine if you applied that to the other 2 pillars. Even if 50% of the social interactions with NPC's were pointless, the players would be bored out of their tree. If 50% of the combat events were not actually doing anything - just mindless dice fapping with no real consequences - the players would be well within their rights to be bored out of their tree.</p><p></p><p>But, with this type of exploration, the majority of play time is pointless. There is actually nothing to find, but, because he players never know that, they are forced to spend the time and treat every single situation as important. </p><p></p><p>I mean, look at [MENTION=6801813]Valmarius[/MENTION]' description of the last session. One example of exploration that was tied to a social encounter. Nice mix of combat and social pillars, but, virtually no exploration. So, sure, it's not slowing your group down to insist on exploration when they don't actually DO any exploration.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7503105, member: 22779"] Instead, it's an endless litany of nothing to find here. I mean, how often is something there to actually find? 10% of the time? 20%? IOW, 80% of the time, all that "We look here, do this, do that" is a complete waste of time, because there is actually nothing to find. Imagine if you applied that to the other 2 pillars. Even if 50% of the social interactions with NPC's were pointless, the players would be bored out of their tree. If 50% of the combat events were not actually doing anything - just mindless dice fapping with no real consequences - the players would be well within their rights to be bored out of their tree. But, with this type of exploration, the majority of play time is pointless. There is actually nothing to find, but, because he players never know that, they are forced to spend the time and treat every single situation as important. I mean, look at [MENTION=6801813]Valmarius[/MENTION]' description of the last session. One example of exploration that was tied to a social encounter. Nice mix of combat and social pillars, but, virtually no exploration. So, sure, it's not slowing your group down to insist on exploration when they don't actually DO any exploration. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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