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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7503514" data-attributes="member: 97077"><p>It doesn't need to be enforced if everyone agrees to it and abides by their agreement.</p><p></p><p></p><p></p><p>I prefer to keep campaigns down to a year or less, preferably less. Six months or about 20 to 25 sessions is ideal in my view. Then I want to move on to something else. I'm not interested in anything open-ended anymore.</p><p></p><p></p><p></p><p>"From where I'm standing, I want to look for the source of the smoke." That is describing what you want to do so that I can adjudicate and narrate the result of the adventurers' action.</p><p></p><p></p><p></p><p>Well, you did jump into an exchange I was having with someone who objected to exploration challenges and asserted that they negatively impacted pacing. As someone who is very concerned about pacing, I can say that they do not. Subsequent comments of mine should underscore that I am indeed concerned about it.</p><p></p><p></p><p></p><p>It's a game, so I want it to be fair. Gotchas are not fair. Luck comes into play after the player makes an informed choice and the outcome of that choice is uncertain and there's a meaningful consequence of failure. My telegraphing the hidden threat (or whatever) when describing the environment is what allows the player to make an informed choice.</p><p></p><p></p><p></p><p>I would say your definition of "railroad" is overly broad and your concerns about "metagaming" overblown.</p></blockquote><p></p>
[QUOTE="iserith, post: 7503514, member: 97077"] It doesn't need to be enforced if everyone agrees to it and abides by their agreement. I prefer to keep campaigns down to a year or less, preferably less. Six months or about 20 to 25 sessions is ideal in my view. Then I want to move on to something else. I'm not interested in anything open-ended anymore. "From where I'm standing, I want to look for the source of the smoke." That is describing what you want to do so that I can adjudicate and narrate the result of the adventurers' action. Well, you did jump into an exchange I was having with someone who objected to exploration challenges and asserted that they negatively impacted pacing. As someone who is very concerned about pacing, I can say that they do not. Subsequent comments of mine should underscore that I am indeed concerned about it. It's a game, so I want it to be fair. Gotchas are not fair. Luck comes into play after the player makes an informed choice and the outcome of that choice is uncertain and there's a meaningful consequence of failure. My telegraphing the hidden threat (or whatever) when describing the environment is what allows the player to make an informed choice. I would say your definition of "railroad" is overly broad and your concerns about "metagaming" overblown. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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