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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7503725" data-attributes="member: 6919838"><p>Huh?</p><p></p><p>troll keeps brazier between it and the entrance/exit to its "room"?</p><p>troll then has to telegraph the weakness it has?</p><p></p><p>Not sure but that is on the order of an alien race that is burned by seawater like it was acid choosing to move to Los Angeles instead of kansas or Iowa. (Nice movie/series flawed by very bad location choice.)</p><p></p><p>Now maybe if there once was a brazier but now its broken into heaps in a pile of rubble in the corner. Then you might have a difficulty of perception to see who (if anyone) can on the fly make out that pile of rubble is a former brazier that has been bashed to bits - not just misc rubble.</p><p></p><p>Wondering if in this world vampires have full length mirrors in their ballrooms so their vampiric nature is automatically exposed, lots of windows and sub rooms to "let the day in" and Flower arrangements supported on ash wood stakes lining the halls under the crucifixes? (Ok not so much the DnD vampires but yeah you get the point.)</p><p></p><p>Not sure if it ties in or not but this feels to me akin to the point i was making in another post above - do the skills/stats/character-elements get applied in such a way get used and do the scenes described and do the results occur because they "make sense that way" within the setting (perception check ddtermines who sees what, troll eliminates fire source that is inconveniently located before the crisis point hits) or do they get used/apply/setup based on the GM intent and what the Gm wants to use them to do in the meta sense ("they need this info so...auto-give.". "Its faster if i just auto-give instead of character-check?", "i need to telegraph this so..." etc etc etc)?</p><p></p><p>But i can see it being quicker to mow thru trolls who bring their own lit fires - so it will let you move through more checkpoints more quickly if that is a facet you value.</p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7503725, member: 6919838"] Huh? troll keeps brazier between it and the entrance/exit to its "room"? troll then has to telegraph the weakness it has? Not sure but that is on the order of an alien race that is burned by seawater like it was acid choosing to move to Los Angeles instead of kansas or Iowa. (Nice movie/series flawed by very bad location choice.) Now maybe if there once was a brazier but now its broken into heaps in a pile of rubble in the corner. Then you might have a difficulty of perception to see who (if anyone) can on the fly make out that pile of rubble is a former brazier that has been bashed to bits - not just misc rubble. Wondering if in this world vampires have full length mirrors in their ballrooms so their vampiric nature is automatically exposed, lots of windows and sub rooms to "let the day in" and Flower arrangements supported on ash wood stakes lining the halls under the crucifixes? (Ok not so much the DnD vampires but yeah you get the point.) Not sure if it ties in or not but this feels to me akin to the point i was making in another post above - do the skills/stats/character-elements get applied in such a way get used and do the scenes described and do the results occur because they "make sense that way" within the setting (perception check ddtermines who sees what, troll eliminates fire source that is inconveniently located before the crisis point hits) or do they get used/apply/setup based on the GM intent and what the Gm wants to use them to do in the meta sense ("they need this info so...auto-give.". "Its faster if i just auto-give instead of character-check?", "i need to telegraph this so..." etc etc etc)? But i can see it being quicker to mow thru trolls who bring their own lit fires - so it will let you move through more checkpoints more quickly if that is a facet you value. . [/QUOTE]
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