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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7504022" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>Next step: during the adventures that run up to the conclusion of that epic tale, sow seeds for a second one that may or may not be at all related to the first. A brief (and maybe poor) example:</p><p></p><p>First few adventures are rather sandboxy, party get to know each other and solidify into a functional group. Then a grander quest arises, and about fifteen adventures later they've taken down a lich who had been raising undead that were terrorizing the north marches. But, somewhere around the eighth adventure in the lich story you start dropping hints and clues of a conspiracy to overthrow the well-liked king, but leave it unclear as to whether or not the undead and-or lich are involved. Then, when the lich falls, find a way to make it clear that it was not involved (maybe it had even been supporting the king somehow!), which should get the players/PCs wondering what's behind the overthrow attempt and whether they've just cost the king a powerful ally. And away you go on Big Story #2 in the same campaign... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7504022, member: 29398"] Fair enough. Next step: during the adventures that run up to the conclusion of that epic tale, sow seeds for a second one that may or may not be at all related to the first. A brief (and maybe poor) example: First few adventures are rather sandboxy, party get to know each other and solidify into a functional group. Then a grander quest arises, and about fifteen adventures later they've taken down a lich who had been raising undead that were terrorizing the north marches. But, somewhere around the eighth adventure in the lich story you start dropping hints and clues of a conspiracy to overthrow the well-liked king, but leave it unclear as to whether or not the undead and-or lich are involved. Then, when the lich falls, find a way to make it clear that it was not involved (maybe it had even been supporting the king somehow!), which should get the players/PCs wondering what's behind the overthrow attempt and whether they've just cost the king a powerful ally. And away you go on Big Story #2 in the same campaign... :) Lanefan [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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