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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7504108" data-attributes="member: 6919838"><p>Not addressed to me but thought i would chime in...</p><p></p><p>My latest GM project is loisly stolen in conept from an old old paur of Fantasy novels where a world was shattered by magic and pieces of continents were bound by magic floating over a magical core.</p><p></p><p>I am borrowing the concept (finally) for a new campaign and the good part is once i lay down the core world physics then newer games or campaigns can,be run on different "shards" with the same core building blocks - just add local differences as much as you want. </p><p></p><p>In theory others could run different shard campaigns simultaneousl without a hitch - allowing for only a little travel between shards. </p><p></p><p>It may end up serving as a reusable campaign vehicle for me and my friends.</p><p></p><p>Something like that can lower some of the new campaign workload you mention.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7504108, member: 6919838"] Not addressed to me but thought i would chime in... My latest GM project is loisly stolen in conept from an old old paur of Fantasy novels where a world was shattered by magic and pieces of continents were bound by magic floating over a magical core. I am borrowing the concept (finally) for a new campaign and the good part is once i lay down the core world physics then newer games or campaigns can,be run on different "shards" with the same core building blocks - just add local differences as much as you want. In theory others could run different shard campaigns simultaneousl without a hitch - allowing for only a little travel between shards. It may end up serving as a reusable campaign vehicle for me and my friends. Something like that can lower some of the new campaign workload you mention. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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