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Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7504185" data-attributes="member: 22779"><p>Why didn't you initially describe that trap when you described the room? If I auto-succeed, why wasn't I told as soon as I could see it? And, note, an auto-success means that no matter what I rolled, I'd succeed anyway, so, again, it shouldn't make any difference whether I rolled or not.</p><p></p><p></p><p></p><p>But, the player cannot ever determine that. The player never knows if an action is in doubt or not. If it wasn't in doubt, no matter what the roll was, it succeeded. If the climb DC is 5 and I have a +4 climb skill, it doesn't matter if I roll or not, I move half my speed up whatever it is I'm climbing.</p><p></p><p></p><p></p><p>Meh, I'm not really concerned to be honest. If I get a 20 and there's nothing to find, then, well, I succeeded but there was nothing to find. Any player who complains about that is being a bad player. And, it's pretty rare that a player is going to use the wrong skill for something. It's not like the skills overlap to any great extent. I search the chest is an investigate check. End of story. </p><p></p><p>It seems to me that people are far too concerned with nailing things down instead of just going with it and, AFAIC, wasting the table's time. I see the chest, I search the chest. I shouldn't have to wait for the DM's permission to do so. Just do it and move on. Same with talking to the NPC or listening at that door or trying to find that secret door. It looks like, to me, unnecessary steps are being added that don't really add anything to the game. How you find that trap is a lot less interesting than the existence of that trap in the first place.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7504185, member: 22779"] Why didn't you initially describe that trap when you described the room? If I auto-succeed, why wasn't I told as soon as I could see it? And, note, an auto-success means that no matter what I rolled, I'd succeed anyway, so, again, it shouldn't make any difference whether I rolled or not. But, the player cannot ever determine that. The player never knows if an action is in doubt or not. If it wasn't in doubt, no matter what the roll was, it succeeded. If the climb DC is 5 and I have a +4 climb skill, it doesn't matter if I roll or not, I move half my speed up whatever it is I'm climbing. Meh, I'm not really concerned to be honest. If I get a 20 and there's nothing to find, then, well, I succeeded but there was nothing to find. Any player who complains about that is being a bad player. And, it's pretty rare that a player is going to use the wrong skill for something. It's not like the skills overlap to any great extent. I search the chest is an investigate check. End of story. It seems to me that people are far too concerned with nailing things down instead of just going with it and, AFAIC, wasting the table's time. I see the chest, I search the chest. I shouldn't have to wait for the DM's permission to do so. Just do it and move on. Same with talking to the NPC or listening at that door or trying to find that secret door. It looks like, to me, unnecessary steps are being added that don't really add anything to the game. How you find that trap is a lot less interesting than the existence of that trap in the first place. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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