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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7504349" data-attributes="member: 97077"><p>This isn't Dungeon World though. It's D&D 3.Xe (for [MENTION=6801286]Imaculata[/MENTION] at least). What is missing from the player's example in a D&D context in my view is an approach to the goal (and to some extent the goal more specifically). I would prefer to hear something like "I want to use my shovel to move the rubble around to see if I find anything useful or valuable." Maybe there's something valuable there, maybe there's not (the example scenario suggests there isn't). But at least the DM isn't assuming or establishing what the character is doing. In another context, one where there's something potentially dangerous in the rubble, I'd want to know how the player is having the character go about searching as per my preferred statement. This avoids issues of the DM and player disagreeing about what the character was doing after the danger is revealed. The DM may have imagined the player digging into the rubble with his or her hands; the player may have imagined using a shovel. That's going to be a problem when being stricken with rot grubs or contact poison is on the line.</p></blockquote><p></p>
[QUOTE="iserith, post: 7504349, member: 97077"] This isn't Dungeon World though. It's D&D 3.Xe (for [MENTION=6801286]Imaculata[/MENTION] at least). What is missing from the player's example in a D&D context in my view is an approach to the goal (and to some extent the goal more specifically). I would prefer to hear something like "I want to use my shovel to move the rubble around to see if I find anything useful or valuable." Maybe there's something valuable there, maybe there's not (the example scenario suggests there isn't). But at least the DM isn't assuming or establishing what the character is doing. In another context, one where there's something potentially dangerous in the rubble, I'd want to know how the player is having the character go about searching as per my preferred statement. This avoids issues of the DM and player disagreeing about what the character was doing after the danger is revealed. The DM may have imagined the player digging into the rubble with his or her hands; the player may have imagined using a shovel. That's going to be a problem when being stricken with rot grubs or contact poison is on the line. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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