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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7504392" data-attributes="member: 6919838"><p>The Atlantis shard is basically about a third to a half of north america eadt coast approximately florida to part of texas to parts of canada north of maine and near dakotas.</p><p></p><p>So you have the mid atlantic region butting up to the mountsins, you have the southern gulf, you have the lakelands in the center, icelands climbing in the north etc.</p><p></p><p>On this shard your broadest types of terrain include...</p><p>Mountains</p><p>Forests</p><p>Swamp (repurposed to swamp, rivers, lakes)</p><p>Arctic </p><p>Cultivated/Cililized</p><p></p><p>Additionally the more unusual and exotic types will include:</p><p></p><p>Shadow replaces coastal with unique chart of mostly bad - areas where the maelstrom and its type of effects manifest such as near the borders of the shard and other nefarious isolated places inland as well as during shadow storms</p><p></p><p>Shimmers replacing desert with its own unique chart of strange and deadly - where the massive magics holding it all together are unstable</p><p></p><p>Crossovers (replaces underdark) where for a variety of reasons some other shard gets manifested here.</p><p></p><p></p><p>Meanwhile a shard derived from the north american southwest would lose arctic but add desert back in.</p><p></p><p>Basically the larger the shard the more of the common terrains that can reasonably be found but all can have some exotics. Smaller shards may have only a couple types, maybe only one and may be,mostly unpopulated except by exotics that can survive there.</p><p></p><p>Of course, even,lifeless shards can be worth exploring since that really old advance magic til they blew up the world stuff - some of it survived.</p><p></p><p>Think of maybe if a really high magic world with ubiquitous magic (Eberron) blew itself up and ages later the survivors are back to a mostly medium to std dnd magic level.</p><p></p><p>If fact some of the, legends and myths are about how in the old times there were stars in the sky and those stars had worlds you could use jeweled rings to go visit - as a nod to this world once having been in the DnD prime worlds linked by,porting circles but then... were cut off.</p><p></p><p>"When the Traitors broke the world and poisoned the skies."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7504392, member: 6919838"] The Atlantis shard is basically about a third to a half of north america eadt coast approximately florida to part of texas to parts of canada north of maine and near dakotas. So you have the mid atlantic region butting up to the mountsins, you have the southern gulf, you have the lakelands in the center, icelands climbing in the north etc. On this shard your broadest types of terrain include... Mountains Forests Swamp (repurposed to swamp, rivers, lakes) Arctic Cultivated/Cililized Additionally the more unusual and exotic types will include: Shadow replaces coastal with unique chart of mostly bad - areas where the maelstrom and its type of effects manifest such as near the borders of the shard and other nefarious isolated places inland as well as during shadow storms Shimmers replacing desert with its own unique chart of strange and deadly - where the massive magics holding it all together are unstable Crossovers (replaces underdark) where for a variety of reasons some other shard gets manifested here. Meanwhile a shard derived from the north american southwest would lose arctic but add desert back in. Basically the larger the shard the more of the common terrains that can reasonably be found but all can have some exotics. Smaller shards may have only a couple types, maybe only one and may be,mostly unpopulated except by exotics that can survive there. Of course, even,lifeless shards can be worth exploring since that really old advance magic til they blew up the world stuff - some of it survived. Think of maybe if a really high magic world with ubiquitous magic (Eberron) blew itself up and ages later the survivors are back to a mostly medium to std dnd magic level. If fact some of the, legends and myths are about how in the old times there were stars in the sky and those stars had worlds you could use jeweled rings to go visit - as a nod to this world once having been in the DnD prime worlds linked by,porting circles but then... were cut off. "When the Traitors broke the world and poisoned the skies." [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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