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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7504438" data-attributes="member: 29398"><p>Seems a bit much to dump a GM over just one instance of this. Now if every time you ever tried to gain info from a captive the captive turned out to be dumb as a post your claim would be valid based on the pattern that had been established, but just once? Harsh.</p><p></p><p>I've taken to randomly rolling both for intelligence and for how much knowledge it has, whenever the PCs charm a monster or take one as a captive (a fairly common occurrence); and sometimes they do get a dumb one*. Other times they get a smart one* and-or a knowledgable one. Most often they get something close to average.</p><p></p><p>* - relative to the species average. A 'smart' Kobold might have average Human intelligence, a 'dumb' Kobold would be like the one you captured if not worse, and the average would be somewhere between those.</p><p></p><p>This is a standard trope in all kinds of fiction - the boss or patron isn't who or what you think s/he is - and has to be considered fair game. In this particular case it'd then be on the PCs (whether from their own volition of because the story demands it, it's the same end result either way) to track down the patron, who just became a villain. And even if they don't, they've learned a useful lesson: never trust anyone.</p><p></p><p>This one, on the other hand, makes no sense from the GM side. If things are going well, why mess with it? Dumb move.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7504438, member: 29398"] Seems a bit much to dump a GM over just one instance of this. Now if every time you ever tried to gain info from a captive the captive turned out to be dumb as a post your claim would be valid based on the pattern that had been established, but just once? Harsh. I've taken to randomly rolling both for intelligence and for how much knowledge it has, whenever the PCs charm a monster or take one as a captive (a fairly common occurrence); and sometimes they do get a dumb one*. Other times they get a smart one* and-or a knowledgable one. Most often they get something close to average. * - relative to the species average. A 'smart' Kobold might have average Human intelligence, a 'dumb' Kobold would be like the one you captured if not worse, and the average would be somewhere between those. This is a standard trope in all kinds of fiction - the boss or patron isn't who or what you think s/he is - and has to be considered fair game. In this particular case it'd then be on the PCs (whether from their own volition of because the story demands it, it's the same end result either way) to track down the patron, who just became a villain. And even if they don't, they've learned a useful lesson: never trust anyone. This one, on the other hand, makes no sense from the GM side. If things are going well, why mess with it? Dumb move. Lanefan [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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