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Community
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7504529" data-attributes="member: 22779"><p>Meh, so, if the player states, "I search the rubble to see if there is anything interesting there." you automatically assume that he's taking the most disadvantageous approach (using his bare hands)? I mean, do I seriously need to state, "Ok, I'm using a shovel to search the rubble."? I need to pixel bitch my way through every single action so that I don't miss the DM gotcha moments? </p><p></p><p>"I search the rubble, I got a 20 (or whatever) on my Investigate check, what do I find?", to me, is a perfectly acceptable thing for a player to do and, in fact, I would get annoyed with a player who didn't do this and waited after every statement for me, as the DM, to poke and prod for more information. I look at "I search the rubble" as a perfectly fine way of playing and I would not then spring the, "AHA GOTCHA! You didn't say that you were using your shovel to search! You just stuck your hand in a pile of rot grubs!"</p><p></p><p>I simply assume that the PC's are competent and won't do anything blindingly stupid and my players are confident in that and trust that I won't screw them over. "Oh, you didn't <em>say</em> you were buying cold weather gear before heading into the blizzard, I guess you all died of hypothermia." <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> No thanks.</p><p></p><p>Just to go back a bit about pacing. In my last Primeval Thule session, which was 3 hours, we did the following:</p><p></p><p>5 combats - exploring an abandoned Atlantean outpost that had been taken over by cyclopses (cyclopsi?). </p><p>1 social encounter - interrogating a prisoner to learn information.</p><p>2 exploration - exploring the abandoned outpost as well as investigating an entrance to a dungeon that was a 200 foot deep chasm that needed to be climbed down in the dark while avoiding the giant spiders that had strung webs across the chasm.</p><p></p><p>And that was in less than 3 hours because we actually ended the session early. A bit combat heavy, but, then again, I likes me the hack, so, not too bad. Fun session actually. This was for a 9th level party as well. So, when I talk about higher pacing, I'm not kidding.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7504529, member: 22779"] Meh, so, if the player states, "I search the rubble to see if there is anything interesting there." you automatically assume that he's taking the most disadvantageous approach (using his bare hands)? I mean, do I seriously need to state, "Ok, I'm using a shovel to search the rubble."? I need to pixel bitch my way through every single action so that I don't miss the DM gotcha moments? "I search the rubble, I got a 20 (or whatever) on my Investigate check, what do I find?", to me, is a perfectly acceptable thing for a player to do and, in fact, I would get annoyed with a player who didn't do this and waited after every statement for me, as the DM, to poke and prod for more information. I look at "I search the rubble" as a perfectly fine way of playing and I would not then spring the, "AHA GOTCHA! You didn't say that you were using your shovel to search! You just stuck your hand in a pile of rot grubs!" I simply assume that the PC's are competent and won't do anything blindingly stupid and my players are confident in that and trust that I won't screw them over. "Oh, you didn't [I]say[/I] you were buying cold weather gear before heading into the blizzard, I guess you all died of hypothermia." :erm: No thanks. Just to go back a bit about pacing. In my last Primeval Thule session, which was 3 hours, we did the following: 5 combats - exploring an abandoned Atlantean outpost that had been taken over by cyclopses (cyclopsi?). 1 social encounter - interrogating a prisoner to learn information. 2 exploration - exploring the abandoned outpost as well as investigating an entrance to a dungeon that was a 200 foot deep chasm that needed to be climbed down in the dark while avoiding the giant spiders that had strung webs across the chasm. And that was in less than 3 hours because we actually ended the session early. A bit combat heavy, but, then again, I likes me the hack, so, not too bad. Fun session actually. This was for a 9th level party as well. So, when I talk about higher pacing, I'm not kidding. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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