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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7504548" data-attributes="member: 22779"><p>So, how exactly do I avoid the rot grubs then? I need to state exactly what I'm doing every single time? I'm searching the rubble using this tool, taking this amount of time, while not doing X, Y and Z?</p><p></p><p>Like I said, I'd much, MUCH rather just that the DM assumes that I'm not a total incompetent and adjudicate accordingly.</p><p></p><p></p><p></p><p>And, that's perfectly fine. I, in no way, am claiming any sort of superiority here. It's all about playstyle. I do not have the patience for the kinds of games that some like to play. That's groovy. Play what you like. I've been in games where the pacing is much slower and I don't enjoy them.</p><p></p><p>You do. And that's great. But, I'm trying to explain why, in the way we play, expecting players to stop all the time and explain every detail about what they are doing before the DM will call for rolls is not something we enjoy. </p><p></p><p>That you enjoy it is fine. But, does not mean that I have to enjoy it too.</p><p></p><p></p><p></p><p>Not quite sure what you are asking here.</p><p></p><p>On a failed check, the Rot Grubs attack with surprise. On a successful one, roll for initiative. At no point are the rot grubs actually hitting yet. This is pretty cut and dried no? Since I never actually ask how the character is investigating, any reasonable description will do. And that description will likely be driven by the check that the player made without any input from me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7504548, member: 22779"] So, how exactly do I avoid the rot grubs then? I need to state exactly what I'm doing every single time? I'm searching the rubble using this tool, taking this amount of time, while not doing X, Y and Z? Like I said, I'd much, MUCH rather just that the DM assumes that I'm not a total incompetent and adjudicate accordingly. And, that's perfectly fine. I, in no way, am claiming any sort of superiority here. It's all about playstyle. I do not have the patience for the kinds of games that some like to play. That's groovy. Play what you like. I've been in games where the pacing is much slower and I don't enjoy them. You do. And that's great. But, I'm trying to explain why, in the way we play, expecting players to stop all the time and explain every detail about what they are doing before the DM will call for rolls is not something we enjoy. That you enjoy it is fine. But, does not mean that I have to enjoy it too. Not quite sure what you are asking here. On a failed check, the Rot Grubs attack with surprise. On a successful one, roll for initiative. At no point are the rot grubs actually hitting yet. This is pretty cut and dried no? Since I never actually ask how the character is investigating, any reasonable description will do. And that description will likely be driven by the check that the player made without any input from me. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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