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Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7504550" data-attributes="member: 29398"><p>When you catch a smarter Kobold? (if the DM is being obtuse here you can always have the PCs observe the Kobolds for a while and see who's doing the talking and-or leading, then capture that one) Whenever it best suits the patron's motives, which 99% of the time is going to be after you've just done what he asked you to do. In principle I suppose you're right, but in practice by joining the game in the first place you've kind of made a commitment to the DM and the other players that you're in for the long haul...the same commitment each of them has also made.</p><p></p><p>Bad games are one thing, though of your three examples only one comes across as demostrably bad and even that's just down to a single dumb move - though a big one - by the GM in what was by your owwn admission an otherwise good game.</p><p></p><p>Boring games? Well, if there's 4 players plus a GM at the table and the game is boring, 1/5 of the fault is yours...maybe even more, if the GM is intentionally trying to be just a neutral processor and to step back from being the entertainer so as to give the players the stage. That said, one person can't do everything and if the rest of the players are boring as well as the DM you're kinda stuck.</p><p></p><p>And as for frustrating - if there's no frustration and no large-scale setbacks, where's the joy in success? Never mind that in any good story most of the frustration and setback for the protagonators happens in the early and mid stages. Sorry, no sympathy at all on this one.</p><p></p><p>Lan-"last session: 2 combats, some travel, lots of useful exploration, and all this in between friends stopping by as it was my wife's birthday"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7504550, member: 29398"] When you catch a smarter Kobold? (if the DM is being obtuse here you can always have the PCs observe the Kobolds for a while and see who's doing the talking and-or leading, then capture that one) Whenever it best suits the patron's motives, which 99% of the time is going to be after you've just done what he asked you to do. In principle I suppose you're right, but in practice by joining the game in the first place you've kind of made a commitment to the DM and the other players that you're in for the long haul...the same commitment each of them has also made. Bad games are one thing, though of your three examples only one comes across as demostrably bad and even that's just down to a single dumb move - though a big one - by the GM in what was by your owwn admission an otherwise good game. Boring games? Well, if there's 4 players plus a GM at the table and the game is boring, 1/5 of the fault is yours...maybe even more, if the GM is intentionally trying to be just a neutral processor and to step back from being the entertainer so as to give the players the stage. That said, one person can't do everything and if the rest of the players are boring as well as the DM you're kinda stuck. And as for frustrating - if there's no frustration and no large-scale setbacks, where's the joy in success? Never mind that in any good story most of the frustration and setback for the protagonators happens in the early and mid stages. Sorry, no sympathy at all on this one. Lan-"last session: 2 combats, some travel, lots of useful exploration, and all this in between friends stopping by as it was my wife's birthday"-efan [/QUOTE]
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Community
General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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