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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7504573" data-attributes="member: 22779"><p>I'm not "accusing" you of anything. I'm simply stating my own preferences and why I wouldn't enjoy your game, based on what you last said. It is not an insult to say that you wouldn't like someone's game. It's nothing personal, simply a difference in preferences.</p><p></p><p>I'm honestly not sure what "If you notice, my latest suggestion was treating it as a setback on a failed ability check per the PHb definition of a failed ability check - not the "pre-approach" scriptures some follow." means. I'm failing my reading comprehension check. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>To me, this is largely a DM trust issue. If the DM gives an outcome that you didn't anticipate, hopefully that outcome will be more interesting. Now, if there is a breakdown in communication, fine, that happens. We can sort that out. But, in most cases, so long as the DM presumes a fair degree of competence, this sort of thing just doesn't happen or doesn't happen very often.</p><p></p><p>Like I said, when you don't insist on detailing every single step, then it keeps things nice and abstract and everyone's happy because nothing ever gets actually contradicted. In the rot grub example, it's cut and dried - success means you notice the hazard and can react, failure runs into surprise. And, IMO, 99% of situations are going to be that cut and dried, particularly when the DM makes it absolutely crystal clear that the DM is not going to screw you over for not detailing out every single action.</p><p></p><p></p><p></p><p>Again, I get that. And it works for you. Me, I'd much rather chew glass than deal with this on any ongoing basis. It would drive me to distraction to have to narrate that much. I'd tune out and start playing on my phone. At your table, I would be a TERRIBLE player. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Conversely, at my table, your insistence on detail would annoy the crap out of everyone else at the table and you would be a terrible player at my table.</p><p></p><p>It's not about right or wrong here. It's simply different priorities. Your insistence on Q&A with the DM before checks would grind my game to a crawl (or what I consider to be a crawl) and would bore me to tears. I'm simply not interested in that level of detail. I'm not. And I'm not going to apologize for that either. It's all about playing what you want. There is no actual right answer here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7504573, member: 22779"] I'm not "accusing" you of anything. I'm simply stating my own preferences and why I wouldn't enjoy your game, based on what you last said. It is not an insult to say that you wouldn't like someone's game. It's nothing personal, simply a difference in preferences. I'm honestly not sure what "If you notice, my latest suggestion was treating it as a setback on a failed ability check per the PHb definition of a failed ability check - not the "pre-approach" scriptures some follow." means. I'm failing my reading comprehension check. :D To me, this is largely a DM trust issue. If the DM gives an outcome that you didn't anticipate, hopefully that outcome will be more interesting. Now, if there is a breakdown in communication, fine, that happens. We can sort that out. But, in most cases, so long as the DM presumes a fair degree of competence, this sort of thing just doesn't happen or doesn't happen very often. Like I said, when you don't insist on detailing every single step, then it keeps things nice and abstract and everyone's happy because nothing ever gets actually contradicted. In the rot grub example, it's cut and dried - success means you notice the hazard and can react, failure runs into surprise. And, IMO, 99% of situations are going to be that cut and dried, particularly when the DM makes it absolutely crystal clear that the DM is not going to screw you over for not detailing out every single action. Again, I get that. And it works for you. Me, I'd much rather chew glass than deal with this on any ongoing basis. It would drive me to distraction to have to narrate that much. I'd tune out and start playing on my phone. At your table, I would be a TERRIBLE player. :D Conversely, at my table, your insistence on detail would annoy the crap out of everyone else at the table and you would be a terrible player at my table. It's not about right or wrong here. It's simply different priorities. Your insistence on Q&A with the DM before checks would grind my game to a crawl (or what I consider to be a crawl) and would bore me to tears. I'm simply not interested in that level of detail. I'm not. And I'm not going to apologize for that either. It's all about playing what you want. There is no actual right answer here. [/QUOTE]
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