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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7504655" data-attributes="member: 29398"><p>Wouldn't be the first time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The sense I got, and maybe misread, was that the frustration example you were referring to was where the patron heel-turned once you'd done his mission. A deception like that is frustrating, for sure, but is - as I noted earlier - a common enough storytelling trope in all genres that hitting it in a game scenario shouldn't be any big deal.</p><p></p><p>I don't think you mean to come across this way - or at least sincerely hope that you don't - but when you post things like this it more often than not sounds like you're saying that as a player you're more interested in playing your own story than that of the GM, who has (in a typical situation) very likely put far more effort into it than any of her players.</p><p></p><p>You're also completely dismissing the notion that a GM "reading from his notes" could in fact provide very engaging fiction for you and the other players to interact with, shape, change, and move forward.</p><p></p><p>If a bit demanding... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ah - you hadn't mentioned the "chosen one PC" aspect earlier. That changes my opinion significantly.</p><p></p><p>This is why I only ever game with people who are either already friends from outside the game or are brought in by one: I pretty much know what I'm going to get and-or not get. You're right - an RPG club or an AL table is a different kettle of fish, and a feeling-out period there makes more sense.</p><p></p><p>19 years? Not bad! I thought the longest you'd done was 6 years.</p><p></p><p>There's no obligation to play with GMs that suck, but I think there is something of an obligation to allow a GM to mess up more than once before bailing - the captured Kobold example leaps to mind here, unless there's more to that story as well. </p><p></p><p>And if the GM is new to it that obligation extends to cutting them some slack, letting them mess up, and forgiving them when they do; because trial and error is the best (and sometimes only!) way to learn. Hell, if my players had bailed on me after even the first several times I big-time messed up my DMing career would have ended well before 1990. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"just give me a beer, some dice to roll, some orcs to kill, and some treasure to spend and you've got the perfect game; nothing more is required"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7504655, member: 29398"] Wouldn't be the first time... :) The sense I got, and maybe misread, was that the frustration example you were referring to was where the patron heel-turned once you'd done his mission. A deception like that is frustrating, for sure, but is - as I noted earlier - a common enough storytelling trope in all genres that hitting it in a game scenario shouldn't be any big deal. I don't think you mean to come across this way - or at least sincerely hope that you don't - but when you post things like this it more often than not sounds like you're saying that as a player you're more interested in playing your own story than that of the GM, who has (in a typical situation) very likely put far more effort into it than any of her players. You're also completely dismissing the notion that a GM "reading from his notes" could in fact provide very engaging fiction for you and the other players to interact with, shape, change, and move forward. If a bit demanding... :) Ah - you hadn't mentioned the "chosen one PC" aspect earlier. That changes my opinion significantly. This is why I only ever game with people who are either already friends from outside the game or are brought in by one: I pretty much know what I'm going to get and-or not get. You're right - an RPG club or an AL table is a different kettle of fish, and a feeling-out period there makes more sense. 19 years? Not bad! I thought the longest you'd done was 6 years. There's no obligation to play with GMs that suck, but I think there is something of an obligation to allow a GM to mess up more than once before bailing - the captured Kobold example leaps to mind here, unless there's more to that story as well. And if the GM is new to it that obligation extends to cutting them some slack, letting them mess up, and forgiving them when they do; because trial and error is the best (and sometimes only!) way to learn. Hell, if my players had bailed on me after even the first several times I big-time messed up my DMing career would have ended well before 1990. :) Lan-"just give me a beer, some dice to roll, some orcs to kill, and some treasure to spend and you've got the perfect game; nothing more is required"-efan [/QUOTE]
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