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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="iserith" data-source="post: 7505225" data-attributes="member: 97077"><p>In a recent thread on a similar topic, we were discussing your approach and I asserted you're creating the very "metagaming" you claim you don't want in your games in <a href="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do&p=7496828#post7496828" target="_blank">this post</a>. I make a similar comment <a href="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do&p=7496672#post7496672" target="_blank">here</a>.</p><p></p><p>In <a href="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do&p=7496863#post7496863" target="_blank">this post</a>, you respond with how you deal with the "metagaming" I assert you're creating via your approach. You don't deny that you are creating it. You just have a kludge to deal with it - additional rolls to obscure the roll that actually matters. As Kobold Boots points out, that is an old technique. He also points out where the players might "metagame" for advantage with your degrees of success/failure narrations. Your approach encourages it.</p><p></p><p>These are from recent discussions and I'm almost certain we've had these sorts of exchanges before. I've certainly had them with others who decry "metagaming." You all seem to be playing more or less from the same playbook: You run the game a particular way that sets the stage for and practically encourages "metagaming." Then you come up with techniques to offset it in addition to, as [MENTION=23751]Maxperson[/MENTION] addresses, a social contract to keep people from doing it. Why not just change the approach to avoid the "metagaming" in the first place? I mean, I don't even care about "metagaming," but my approaches don't really encourage it like yours do. In fact, I straight up tell my players in my Table Rules document that I don't care if they do it, since it's none of my business how they make decisions for their characters. I just warn them that making assumptions is risky.</p></blockquote><p></p>
[QUOTE="iserith, post: 7505225, member: 97077"] In a recent thread on a similar topic, we were discussing your approach and I asserted you're creating the very "metagaming" you claim you don't want in your games in [URL="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do&p=7496828#post7496828"]this post[/URL]. I make a similar comment [URL="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do&p=7496672#post7496672"]here[/URL]. In [URL="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do&p=7496863#post7496863"]this post[/URL], you respond with how you deal with the "metagaming" I assert you're creating via your approach. You don't deny that you are creating it. You just have a kludge to deal with it - additional rolls to obscure the roll that actually matters. As Kobold Boots points out, that is an old technique. He also points out where the players might "metagame" for advantage with your degrees of success/failure narrations. Your approach encourages it. These are from recent discussions and I'm almost certain we've had these sorts of exchanges before. I've certainly had them with others who decry "metagaming." You all seem to be playing more or less from the same playbook: You run the game a particular way that sets the stage for and practically encourages "metagaming." Then you come up with techniques to offset it in addition to, as [MENTION=23751]Maxperson[/MENTION] addresses, a social contract to keep people from doing it. Why not just change the approach to avoid the "metagaming" in the first place? I mean, I don't even care about "metagaming," but my approaches don't really encourage it like yours do. In fact, I straight up tell my players in my Table Rules document that I don't care if they do it, since it's none of my business how they make decisions for their characters. I just warn them that making assumptions is risky. [/QUOTE]
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