Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7505928" data-attributes="member: 29398"><p>10-20 hours a.k.a 3-5 typical sessions. A trivial amount of time when held up against the many years the campaign is intended to last...</p><p></p><p>One or two might try to break things, but that's not the biggest concern - I've got a smackdown hammer to take care of that sort of thing, if needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The more common thing I hear from them - and, when I'm a player, will say myself - is that they'd/I'd rather not have to worry at all about sorting out what is player knowledge from what is character knowledge when at all possible. In other words, don't tell us as players anything our characters wouldn't know; and this includes dropping hints like only rolling in this situation as opposed to the other ten seemingly-identical situations preceding and following it.</p><p></p><p>It also includes doing things like taking the forward scout's player aside and playing her away misson solo such that us other players don't know what's become of her until and unless either she comes back to report (and thus reports in her own words, allowing her to forget details and-or intentionally change or embellish things) or we get concerned and send out a search party.</p><p></p><p>Which is much easier if player knowledge and character knowledge are kept as close to the same as possible.</p><p></p><p>Lan-"the goal might be to refrain from metagaming but if the opportunity isn't provided the temptation isn't there"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7505928, member: 29398"] 10-20 hours a.k.a 3-5 typical sessions. A trivial amount of time when held up against the many years the campaign is intended to last... One or two might try to break things, but that's not the biggest concern - I've got a smackdown hammer to take care of that sort of thing, if needed. :) The more common thing I hear from them - and, when I'm a player, will say myself - is that they'd/I'd rather not have to worry at all about sorting out what is player knowledge from what is character knowledge when at all possible. In other words, don't tell us as players anything our characters wouldn't know; and this includes dropping hints like only rolling in this situation as opposed to the other ten seemingly-identical situations preceding and following it. It also includes doing things like taking the forward scout's player aside and playing her away misson solo such that us other players don't know what's become of her until and unless either she comes back to report (and thus reports in her own words, allowing her to forget details and-or intentionally change or embellish things) or we get concerned and send out a search party. Which is much easier if player knowledge and character knowledge are kept as close to the same as possible. Lan-"the goal might be to refrain from metagaming but if the opportunity isn't provided the temptation isn't there"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top