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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7506176" data-attributes="member: 6919838"><p>I am always not in the least surprised how often the one reference of one possibility of one of the patrons gets trotted out as if it gets a free pass from all the rest of the class definition.</p><p></p><p>Your patron not being aware of your existence does not wipe away any of the rest of the requirements of obligations or ties with NPCs the warlock class brings to the table. It simply requires a different manifestation of them. Maybe the "instructions" or "tasks" or such come from the secret order of those who also "leech off his most foul sleeper who must not wake" or maybe it's more an occasional need to do things to keep that most foul sleeper from waking up or noticing you. As the class specifies these have to be worked out between player and gm.</p><p></p><p>My discussion with new players to my games who start angling towards ties to npcs that they try to gimmick in a way that only goes one way is "try something else. Play a warlock or play a cleric BECAUSE you want that relationship to be a factor that plays a role in the character life and play, not because you imagine a way to duck out of that part. There are plenty an infinity of other character concepts that dont put relationships directly into their mechanics and concept."</p><p></p><p>If that "scares them off warlocks and clerics" in my games, great!!!! It's a win win. They select a no strings type and I dont get friction everytime an npc does not do what they want.</p><p></p><p>Maybe after they see in play how much the players who jump right in and want their npc ties to be a game thing and see both benefits and drawbacks from that relationship and how much it plays out as another fun and challenging part of the characters story and how much more it gave that player to work with than the orphan with no name they will decide to try it one day. </p><p></p><p>Patron is not spelled with an E in my games.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7506176, member: 6919838"] I am always not in the least surprised how often the one reference of one possibility of one of the patrons gets trotted out as if it gets a free pass from all the rest of the class definition. Your patron not being aware of your existence does not wipe away any of the rest of the requirements of obligations or ties with NPCs the warlock class brings to the table. It simply requires a different manifestation of them. Maybe the "instructions" or "tasks" or such come from the secret order of those who also "leech off his most foul sleeper who must not wake" or maybe it's more an occasional need to do things to keep that most foul sleeper from waking up or noticing you. As the class specifies these have to be worked out between player and gm. My discussion with new players to my games who start angling towards ties to npcs that they try to gimmick in a way that only goes one way is "try something else. Play a warlock or play a cleric BECAUSE you want that relationship to be a factor that plays a role in the character life and play, not because you imagine a way to duck out of that part. There are plenty an infinity of other character concepts that dont put relationships directly into their mechanics and concept." If that "scares them off warlocks and clerics" in my games, great!!!! It's a win win. They select a no strings type and I dont get friction everytime an npc does not do what they want. Maybe after they see in play how much the players who jump right in and want their npc ties to be a game thing and see both benefits and drawbacks from that relationship and how much it plays out as another fun and challenging part of the characters story and how much more it gave that player to work with than the orphan with no name they will decide to try it one day. Patron is not spelled with an E in my games. [/QUOTE]
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