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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Unwise" data-source="post: 7506472" data-attributes="member: 98008"><p>I find that pretty infuriating. Maybe it comes down to the DM wanting to make a fun game for you and the other players, but missing the mark in your opinion? My mind boggles about the sort of games or people I would have had to interact with that would make me assume a plot twist I don't like in a game is the result of narcissism. </p><p></p><p>Clearly, according to this thread, I am in the vast minority, but just know that there are entire gaming communities where almost every issue addressed in this thread is a non-issue. Many gamers don't see the rules as immutable, but merely a starting point with the DM taking the lead in changing them to fit the desired game. Many players want the DM to buy-in to their backstory. All the players I engage with want the DM to have an old sailing buddy turn up (for the guy with the sailing background) and reminisce about old adventures, making them up with collaborative storytelling. Most players I know are fine with the DM hinting that they might be misremembering or suppressing some memory from their childhood. Players like me want epic and memorable combat, not for the DM to stick to some preconceived numbers and not change them based on how they turn out in practice. Most people I know have no concept of "DM cheating". </p><p></p><p>My players are highly optimising, highly tactical and wargamey, they love 4e D&D and the "combat as sport" paradigm (I don't), even then they just have a different set of expectations around DMs than I see in this thread. We would be kind of pissed if our DMs did not put a stop to 5e Warlock's darkness + devilsight being used in every combat. They all become the same and it is just plain boring for us. Taking the Goodberry example from earlier, no PC in our groups would even consider that it was OK to quadruple the spells effect and heal 40hp with a first level spell, thanks to finding some 'awesome combo!". We would literally chuckle and assume they were not serious. The DM would likely say they could just summon some more goodberries. Same with summons spells bogging down the game, we would expect our DM to just narrate the effects if somebody wants to add 8 combatants to a fight.</p><p></p><p>Anyway, enough of my rambling. I just wanted to point out that as anathema as my gaming experience appears to near everybody in this thread, people like me exist. We are not A-holes out to ruin your fun. We just have fundamentally different expectations. I can honestly not get my head around most of the opinions in this thread anymore than people would want to play with my groups. We don't need to resort to assuming that such differences are based on fundamental character flaws.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7506472, member: 98008"] I find that pretty infuriating. Maybe it comes down to the DM wanting to make a fun game for you and the other players, but missing the mark in your opinion? My mind boggles about the sort of games or people I would have had to interact with that would make me assume a plot twist I don't like in a game is the result of narcissism. Clearly, according to this thread, I am in the vast minority, but just know that there are entire gaming communities where almost every issue addressed in this thread is a non-issue. Many gamers don't see the rules as immutable, but merely a starting point with the DM taking the lead in changing them to fit the desired game. Many players want the DM to buy-in to their backstory. All the players I engage with want the DM to have an old sailing buddy turn up (for the guy with the sailing background) and reminisce about old adventures, making them up with collaborative storytelling. Most players I know are fine with the DM hinting that they might be misremembering or suppressing some memory from their childhood. Players like me want epic and memorable combat, not for the DM to stick to some preconceived numbers and not change them based on how they turn out in practice. Most people I know have no concept of "DM cheating". My players are highly optimising, highly tactical and wargamey, they love 4e D&D and the "combat as sport" paradigm (I don't), even then they just have a different set of expectations around DMs than I see in this thread. We would be kind of pissed if our DMs did not put a stop to 5e Warlock's darkness + devilsight being used in every combat. They all become the same and it is just plain boring for us. Taking the Goodberry example from earlier, no PC in our groups would even consider that it was OK to quadruple the spells effect and heal 40hp with a first level spell, thanks to finding some 'awesome combo!". We would literally chuckle and assume they were not serious. The DM would likely say they could just summon some more goodberries. Same with summons spells bogging down the game, we would expect our DM to just narrate the effects if somebody wants to add 8 combatants to a fight. Anyway, enough of my rambling. I just wanted to point out that as anathema as my gaming experience appears to near everybody in this thread, people like me exist. We are not A-holes out to ruin your fun. We just have fundamentally different expectations. I can honestly not get my head around most of the opinions in this thread anymore than people would want to play with my groups. We don't need to resort to assuming that such differences are based on fundamental character flaws. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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