Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7506526" data-attributes="member: 16586"><p><strong>Here's how I see things:</strong> We all have a variety of desires for what we want to experience in a given game, particularly one as ill defined as modern D&D. We also have our own boundaries for what we will not tolerate in the game. The idea that expressing these desires or boundaries should be cause for ridicule does not sit right with me. It can only ever be a good thing to know what everyone is looking to get out of play so we can resolve conflicts and reach whatever compromises work for us. It might even be that there is no middle ground to reach, but knowing that instead of anyone silently suffering while they are not having fun can only ever be a good thing in my book.</p><p></p><p><strong>As an example:</strong> It's more than likely that me and Hussar should not game together. I tend to want to explore relationships and character in great detail, and am always curious to know more about the fiction. I never really got the desire most people seem to have to always get on with the next thing. The idea of 5 combats in one session seems exhausting to me. I would rather have one really good fight that involves an underlying social conflict where we get to engage the mechanisms of the game and the fiction all at once.</p><p></p><p><strong>Another example:</strong> I would be a bad fit as a player for anyone who runs games where they decide the course the players should take ahead of time and shape play to reach a desired outcome. I am also a bad fit as a GM for players that expect me to give them the answer as to which course they should take. I will frame scenes, create situation, and be generous with information. They need to play their characters.</p><p></p><p><strong>Here's The Thing:</strong> When I say I do not like hamburgers I am not claiming you make a bad hamburger or that I do not trust you as a cook. I am saying that hamburgers just are not for me. That does not mean that I need to wait for my taste buds to adjust. I just would prefer some tacos.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7506526, member: 16586"] [B]Here's how I see things:[/B] We all have a variety of desires for what we want to experience in a given game, particularly one as ill defined as modern D&D. We also have our own boundaries for what we will not tolerate in the game. The idea that expressing these desires or boundaries should be cause for ridicule does not sit right with me. It can only ever be a good thing to know what everyone is looking to get out of play so we can resolve conflicts and reach whatever compromises work for us. It might even be that there is no middle ground to reach, but knowing that instead of anyone silently suffering while they are not having fun can only ever be a good thing in my book. [B]As an example:[/B] It's more than likely that me and Hussar should not game together. I tend to want to explore relationships and character in great detail, and am always curious to know more about the fiction. I never really got the desire most people seem to have to always get on with the next thing. The idea of 5 combats in one session seems exhausting to me. I would rather have one really good fight that involves an underlying social conflict where we get to engage the mechanisms of the game and the fiction all at once. [B]Another example:[/B] I would be a bad fit as a player for anyone who runs games where they decide the course the players should take ahead of time and shape play to reach a desired outcome. I am also a bad fit as a GM for players that expect me to give them the answer as to which course they should take. I will frame scenes, create situation, and be generous with information. They need to play their characters. [B]Here's The Thing:[/B] When I say I do not like hamburgers I am not claiming you make a bad hamburger or that I do not trust you as a cook. I am saying that hamburgers just are not for me. That does not mean that I need to wait for my taste buds to adjust. I just would prefer some tacos. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top