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Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7506571" data-attributes="member: 6919838"><p>Well said...</p><p></p><p>I tend to say quite often that in between the extremes that show up in what seems to be 99% of forum positions there is that 99% of "not that extreme" that makes up the vast majority of games played each and every day.</p><p></p><p>Like i said earlier, i have had games running for as far as i can remember with players who wrote tons of backstory they wanted engaged with by the Gm and players who wanted none of that backstory crap and i did my best to keep everybody happy and serve all their needs - and it seems to have worked just fine with often over time the backstory changing and evolving and at other times the front loaded guys seeing that the backstory was not a trap and some of them even saw it as an opportunity... but either way and everywhere in between plays out well when players and Gms play the game together.</p><p></p><p>Literally literally at supper before tonight's game one of my players revealed to the other that he had figured out that the arc they were on now was tied to the "world/race he had created at chargen *and* that he suspected it was likely their others would be involved as well - due to the nature of things. See, before campaign got started i asked each player to submit *if they wanted* a world and/or race for the scifi game i was running and that i would try to work them in. Their submissions, his at least, was a major departure from the actual setting but the Ringworld - ancients evolutionary incubator - angle lets me work it in quite nicely - much to his surprise and smiles. he is very anxious to see what its like after going thru the transition from concept to setting.</p><p></p><p>But in my experience, the vast majority of games are run between the extremes one sees way too often out here - not at them.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7506571, member: 6919838"] Well said... I tend to say quite often that in between the extremes that show up in what seems to be 99% of forum positions there is that 99% of "not that extreme" that makes up the vast majority of games played each and every day. Like i said earlier, i have had games running for as far as i can remember with players who wrote tons of backstory they wanted engaged with by the Gm and players who wanted none of that backstory crap and i did my best to keep everybody happy and serve all their needs - and it seems to have worked just fine with often over time the backstory changing and evolving and at other times the front loaded guys seeing that the backstory was not a trap and some of them even saw it as an opportunity... but either way and everywhere in between plays out well when players and Gms play the game together. Literally literally at supper before tonight's game one of my players revealed to the other that he had figured out that the arc they were on now was tied to the "world/race he had created at chargen *and* that he suspected it was likely their others would be involved as well - due to the nature of things. See, before campaign got started i asked each player to submit *if they wanted* a world and/or race for the scifi game i was running and that i would try to work them in. Their submissions, his at least, was a major departure from the actual setting but the Ringworld - ancients evolutionary incubator - angle lets me work it in quite nicely - much to his surprise and smiles. he is very anxious to see what its like after going thru the transition from concept to setting. But in my experience, the vast majority of games are run between the extremes one sees way too often out here - not at them. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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