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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7506698" data-attributes="member: 42582"><p>In Burning Wheel, the way the other monks react is going to be a consequence of downstream action resolution.</p><p></p><p>Four illustrations (there are probably other possible cases, but these are the ones I thought of; the last one involved The Lord of Battle rather than a fellow knight of the order):</p><p></p><p style="margin-left: 20px">* I make a Circles check for my PC, and fail: the GM decides that I meet a fellow member of my order who is angry at me because I did the wrong thing.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* I am engaged in some sort of action resolution, which expressly or implicitly puts my relationship with some other member of my order into play, and the check fails: the GM includes, as part of the narration of the consequences, that member of my order expressing disappointment with me for having done the wrong thing.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The GM frames a situation in which I encounter a member of my order who thinks I did the wrong thing. Obviously I can try and persuade the NPC otherwise; but lets suppose I either don't try to, or I fail. Now there's a member of my order who not only thinks I did the wrong thing, but is more strongly affirmed in this view.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* I fail a Faith check, and the GM narrates as a consequence of failure that the Lord of Battle is angry at me for having done such-and-such a wrong thing. (Mechanically, the anger might be expressed in some form of penalty.) To restore my relationship with the Lord of Battle, I have to undertake appropriate penance.</p><p></p><p>So it's part of the logic of the system that there is no single or pre-determined <em>how the other warrior-monks react to my decision</em>. That's something that would be established in play in the sorts of ways I've tried to describe.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7506698, member: 42582"] In Burning Wheel, the way the other monks react is going to be a consequence of downstream action resolution. Four illustrations (there are probably other possible cases, but these are the ones I thought of; the last one involved The Lord of Battle rather than a fellow knight of the order): [indent]* I make a Circles check for my PC, and fail: the GM decides that I meet a fellow member of my order who is angry at me because I did the wrong thing. * I am engaged in some sort of action resolution, which expressly or implicitly puts my relationship with some other member of my order into play, and the check fails: the GM includes, as part of the narration of the consequences, that member of my order expressing disappointment with me for having done the wrong thing. * The GM frames a situation in which I encounter a member of my order who thinks I did the wrong thing. Obviously I can try and persuade the NPC otherwise; but lets suppose I either don't try to, or I fail. Now there's a member of my order who not only thinks I did the wrong thing, but is more strongly affirmed in this view. * I fail a Faith check, and the GM narrates as a consequence of failure that the Lord of Battle is angry at me for having done such-and-such a wrong thing. (Mechanically, the anger might be expressed in some form of penalty.) To restore my relationship with the Lord of Battle, I have to undertake appropriate penance.[/indent] So it's part of the logic of the system that there is no single or pre-determined [I]how the other warrior-monks react to my decision[/I]. That's something that would be established in play in the sorts of ways I've tried to describe. [/QUOTE]
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