Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7506699" data-attributes="member: 5142"><p>[MENTION=23751]Maxperson[/MENTION], your Corellon wanting a message delivered was an excellent one for acceptable small obligations. There is a lot of potential flavor there. It's a nice reminder for the player(s) about the patron, and that could lead to a lot of interesting plot hooks. And without knowing more about what [MENTION=22779]Hussar[/MENTION] describes in this Background system, that may apply as Background. </p><p></p><p>However, I would say that the underlying problems within this warlock/patron discussion pertain to two interrelated issues: (1) PC-GM Cognitive Dissonance, and (2) Player Micromanagement. </p><p></p><p>In the case of (1), the player may have come to the table with a particular conception of who their patron is, the nature of their patron/protegé relationship, and what their patron means to them. (And they may be under the impression that the GM understands this as well.) In play, however, the GM may then dictate/impose a completely different understanding of that relationship or patron on the player. It may defy the PC's backstory. It may defy their sense of character. Not in a way, however, that challenges or grows that sense of character but in a way that contradicts or "retcons" it. If the dissonance is too great, the player may abandon their character entirely because "frak this junk; this is not what I came here to play." In a more freeform game like Fate, I could change my character aspects to something more appropriate as a result. But for a class-based game like D&D, pushing a player out of that class that they may otherwise enjoy playing can be ruinous for their experience.* </p><p></p><p>In the case of (2), many players dislike the GM micromanaging player characters through their deities/patrons/alignment/etc. So the desire to lockdown the patron as Background becomes as a means of protecting player character agency from the GM utilizing the warlock's patron as an RP tool against the player. </p><p></p><p>In both (1) and (2) the GM utilizes the warlock's patron in a manner that disrespects the player's sense of play. These effectively encroach on the player's creative agency. </p><p></p><p>* This gets into another topic that has been alluded to and implied but not yet discussed: Classes are imperfect archetypes. Often players view classes not as a set of prescriptive flavor text obligations to "play your character like this" but simply as a "line of best fit" for their character concept. I know people who would love playing clerics - as the mechanics fit their playstyle - but they hate the religious flavor text baggage. This is incidentally why I know that some players I have played with loved the unspeakable warlord. So I think that the practice of looking the other way when it comes to deities, oaths, patrons, and such stems from this problem. (Cue obligatory interjector: "That's not a problem; that's a feature!") I know from my own experience that there are players who like how the warlock comes equipped with a lot of player choice points (patron, pact, invocations, spells, etc.) and how it players but they likewise don't want the patron used against them. I'm okay with treating that "fey warlock" as a "fey sorcerer" or a "fey wizard" if that works better for that player.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7506699, member: 5142"] [MENTION=23751]Maxperson[/MENTION], your Corellon wanting a message delivered was an excellent one for acceptable small obligations. There is a lot of potential flavor there. It's a nice reminder for the player(s) about the patron, and that could lead to a lot of interesting plot hooks. And without knowing more about what [MENTION=22779]Hussar[/MENTION] describes in this Background system, that may apply as Background. However, I would say that the underlying problems within this warlock/patron discussion pertain to two interrelated issues: (1) PC-GM Cognitive Dissonance, and (2) Player Micromanagement. In the case of (1), the player may have come to the table with a particular conception of who their patron is, the nature of their patron/protegé relationship, and what their patron means to them. (And they may be under the impression that the GM understands this as well.) In play, however, the GM may then dictate/impose a completely different understanding of that relationship or patron on the player. It may defy the PC's backstory. It may defy their sense of character. Not in a way, however, that challenges or grows that sense of character but in a way that contradicts or "retcons" it. If the dissonance is too great, the player may abandon their character entirely because "frak this junk; this is not what I came here to play." In a more freeform game like Fate, I could change my character aspects to something more appropriate as a result. But for a class-based game like D&D, pushing a player out of that class that they may otherwise enjoy playing can be ruinous for their experience.* In the case of (2), many players dislike the GM micromanaging player characters through their deities/patrons/alignment/etc. So the desire to lockdown the patron as Background becomes as a means of protecting player character agency from the GM utilizing the warlock's patron as an RP tool against the player. In both (1) and (2) the GM utilizes the warlock's patron in a manner that disrespects the player's sense of play. These effectively encroach on the player's creative agency. * This gets into another topic that has been alluded to and implied but not yet discussed: Classes are imperfect archetypes. Often players view classes not as a set of prescriptive flavor text obligations to "play your character like this" but simply as a "line of best fit" for their character concept. I know people who would love playing clerics - as the mechanics fit their playstyle - but they hate the religious flavor text baggage. This is incidentally why I know that some players I have played with loved the unspeakable warlord. So I think that the practice of looking the other way when it comes to deities, oaths, patrons, and such stems from this problem. (Cue obligatory interjector: "That's not a problem; that's a feature!") I know from my own experience that there are players who like how the warlock comes equipped with a lot of player choice points (patron, pact, invocations, spells, etc.) and how it players but they likewise don't want the patron used against them. I'm okay with treating that "fey warlock" as a "fey sorcerer" or a "fey wizard" if that works better for that player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top