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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7506844" data-attributes="member: 6919838"><p>why? </p><p></p><p>Why is it not absurdum to decide that class elements such as patron, church. god etc can be lockboxed away or have their ability to be used by the Gm in the game etc ...</p><p></p><p>but it is absurdum to assume that choice of race and the ramifications of that are somehow absurdum to want to limit the Gms utilization of that??</p><p></p><p>For core elements you choose as a player background, class and race and it seems perfectly reasonable that if you insist a player can take elements of any of those and "lock them out" that they could also do the others. It certainly doesn't seem absurd at least.</p><p></p><p>But maybe there isn't.</p><p></p><p>please enlighten me...</p><p></p><p>if the warlock player can lockout his patron, declare thats not a part of the game/class he wants engaged which means hey, not gonna be a story about rival patrons sending harrassing forces... then why is it ABSURD for the half-orc player to lock-out the race he is playing and avoid the "we hate orcs mobs"?</p><p></p><p>I am sure there is a clear distinction between those two that led you to label one as absurdum, right?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7506844, member: 6919838"] why? Why is it not absurdum to decide that class elements such as patron, church. god etc can be lockboxed away or have their ability to be used by the Gm in the game etc ... but it is absurdum to assume that choice of race and the ramifications of that are somehow absurdum to want to limit the Gms utilization of that?? For core elements you choose as a player background, class and race and it seems perfectly reasonable that if you insist a player can take elements of any of those and "lock them out" that they could also do the others. It certainly doesn't seem absurd at least. But maybe there isn't. please enlighten me... if the warlock player can lockout his patron, declare thats not a part of the game/class he wants engaged which means hey, not gonna be a story about rival patrons sending harrassing forces... then why is it ABSURD for the half-orc player to lock-out the race he is playing and avoid the "we hate orcs mobs"? I am sure there is a clear distinction between those two that led you to label one as absurdum, right? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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