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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7507217" data-attributes="member: 6919838"><p>There is a difference and a significant one in a game where expressly it is the purview of a player to create whole swaths of non-pc content to support their character and those games like 5e where it is not setup that way - especially if it comes with questioning the decency of the gm if they say no. They are different games and each is fine unless one brings the presumptions of one into a game bring played with rules that say the other. </p><p></p><p>To be very clear, if the game being played has rules allowing players to unilaterally author lots of setting elements around their pcs, it would be wrong for a gm to step in and dictate (or question the decency of the players) the elements the players were given authorship over by the rules.</p><p></p><p>Just as in a game like 5e where some classes have explicit obligations etc and the GM has explicit control over NPC and setting (some exceptions noted) the player insisting on authorship beyond that scope would be wrong especially if it brought with it questions of the GM decency or ego of the GM said no.</p><p></p><p>Just as there is a difference between a game in which the consequences of in game in character actions are expected handled in game and in character as opposed to some out of game player conference. There is a difference between "my character did stuff but I dont want consequences sp call a meeting" and talking too loud at the chess club.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7507217, member: 6919838"] There is a difference and a significant one in a game where expressly it is the purview of a player to create whole swaths of non-pc content to support their character and those games like 5e where it is not setup that way - especially if it comes with questioning the decency of the gm if they say no. They are different games and each is fine unless one brings the presumptions of one into a game bring played with rules that say the other. To be very clear, if the game being played has rules allowing players to unilaterally author lots of setting elements around their pcs, it would be wrong for a gm to step in and dictate (or question the decency of the players) the elements the players were given authorship over by the rules. Just as in a game like 5e where some classes have explicit obligations etc and the GM has explicit control over NPC and setting (some exceptions noted) the player insisting on authorship beyond that scope would be wrong especially if it brought with it questions of the GM decency or ego of the GM said no. Just as there is a difference between a game in which the consequences of in game in character actions are expected handled in game and in character as opposed to some out of game player conference. There is a difference between "my character did stuff but I dont want consequences sp call a meeting" and talking too loud at the chess club. [/QUOTE]
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