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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7507334" data-attributes="member: 22779"><p>Funny how we're supposed to trust our DM's but, our DM's have this sort of opinion of players.</p><p></p><p>Good grief, my players would most likely be far, FAR nastier to their characters than I ever would.</p><p></p><p>But, in any case, since the interaction with the Patron is Backgrounded, the interactions NEVER HAPPEN on screen. They are never the focus of the game. Gaining mechanical advantages or disadvantages just won't happen because it's in the Background and is not the focus of the game.</p><p></p><p>And, how, exactly, would, "I have this animal companion, but, when I'm in town, it's Backgrounded, so, it just isn't a problem." result in any sort of "advantage"? I suppose, you don't have to worry about the bear getting eaten by a random monster, but, seriously? This likely won't play out any differently than if you didn't Background it in the first place.</p><p></p><p>I'll give another example where I should have used this mechanic and would have had I known about it at the time. In a Vampire game, one player had a motorcycle. He then went through great pains to put lethal anti-theft protections on it. Numerous. IOW, all he wanted was a bloody motorcycle and he didn't want to keep worrying about whether or not I, as GM, was going to mess with it. It would have cost me exactly zero to Background this bike. Would have been fine. Now, how is that an "advantage"? "Don't steal or otherwise hurt this motorcycle when my character is not around" is a perfect example of a Background.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7507334, member: 22779"] Funny how we're supposed to trust our DM's but, our DM's have this sort of opinion of players. Good grief, my players would most likely be far, FAR nastier to their characters than I ever would. But, in any case, since the interaction with the Patron is Backgrounded, the interactions NEVER HAPPEN on screen. They are never the focus of the game. Gaining mechanical advantages or disadvantages just won't happen because it's in the Background and is not the focus of the game. And, how, exactly, would, "I have this animal companion, but, when I'm in town, it's Backgrounded, so, it just isn't a problem." result in any sort of "advantage"? I suppose, you don't have to worry about the bear getting eaten by a random monster, but, seriously? This likely won't play out any differently than if you didn't Background it in the first place. I'll give another example where I should have used this mechanic and would have had I known about it at the time. In a Vampire game, one player had a motorcycle. He then went through great pains to put lethal anti-theft protections on it. Numerous. IOW, all he wanted was a bloody motorcycle and he didn't want to keep worrying about whether or not I, as GM, was going to mess with it. It would have cost me exactly zero to Background this bike. Would have been fine. Now, how is that an "advantage"? "Don't steal or otherwise hurt this motorcycle when my character is not around" is a perfect example of a Background. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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