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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7507375" data-attributes="member: 42582"><p>Some of the points being made in this thread are pretty surprising to me. They're completely at odds with my experiences of how RPGing works.</p><p></p><p>Even allowing for the badness of the example, this is just bizarre to me. The games I play that involve magic items have rules (express or implicit) for how items are awarded to PCs. The GM often has a strong mediating role in respect of that.</p><p></p><p>The rules also tell us what the typical bonuses are that are granted by a patron to a follower - namely, the class abilities!</p><p></p><p>The idea that the GM needs to police the role of the patron as a figure in the fiction so that players won't gift themselves benefits outside the rules is just bizarre in so many ways!</p><p></p><p>If I had a PC with a bike as core part of the character, I would expect to have the bike come under threat only in ways in which other core parts of PC identity come under threat. If - as per the approach [MENTION=22779]Hussar[/MENTION] is suggesting - that is "never" than fine. In a more gritty game, it might be a result of a failed check.</p><p></p><p>But the idea that the GM would just decide the bike gets stolen is bizarre.</p><p></p><p>As far as bears are concerned, when the PCs in my 4e game were 1st level they tamed a bear. It wandered around with them for a session or two. I can't remember exactly what we did about it when the PCs arrived at a forester's steading, but I don't think it was that big a deal. It would be pretty crappy GMing, in my view, to undo ther players' success in taming the bear by having the NPCs kill it or refuse to let the PCs keep it with them or whatever.</p><p></p><p>And doubly so if it was a class feature that had been paid for with PC build resources.</p><p></p><p>There is a difference in the rules, yes. But what difference is it going to make to D&D to play it in the way I and [MENTION=22779]Hussar[/MENTION] are descriing? How will it break the game? What happened to the purported modularity, flexibilkity, "rulings not rules" etc of 5e?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7507375, member: 42582"] Some of the points being made in this thread are pretty surprising to me. They're completely at odds with my experiences of how RPGing works. Even allowing for the badness of the example, this is just bizarre to me. The games I play that involve magic items have rules (express or implicit) for how items are awarded to PCs. The GM often has a strong mediating role in respect of that. The rules also tell us what the typical bonuses are that are granted by a patron to a follower - namely, the class abilities! The idea that the GM needs to police the role of the patron as a figure in the fiction so that players won't gift themselves benefits outside the rules is just bizarre in so many ways! If I had a PC with a bike as core part of the character, I would expect to have the bike come under threat only in ways in which other core parts of PC identity come under threat. If - as per the approach [MENTION=22779]Hussar[/MENTION] is suggesting - that is "never" than fine. In a more gritty game, it might be a result of a failed check. But the idea that the GM would just decide the bike gets stolen is bizarre. As far as bears are concerned, when the PCs in my 4e game were 1st level they tamed a bear. It wandered around with them for a session or two. I can't remember exactly what we did about it when the PCs arrived at a forester's steading, but I don't think it was that big a deal. It would be pretty crappy GMing, in my view, to undo ther players' success in taming the bear by having the NPCs kill it or refuse to let the PCs keep it with them or whatever. And doubly so if it was a class feature that had been paid for with PC build resources. There is a difference in the rules, yes. But what difference is it going to make to D&D to play it in the way I and [MENTION=22779]Hussar[/MENTION] are descriing? How will it break the game? What happened to the purported modularity, flexibilkity, "rulings not rules" etc of 5e? [/QUOTE]
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