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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Kobold Boots" data-source="post: 7507385" data-attributes="member: 92239"><p>Well I suppose it comes down to wherever you are on the paradigm of story as an extension of rules and rules as the boundaries of story.</p><p></p><p>I'd say that in my experience what has happened is that a patron clearly provides class abilities to a warlock and a god clearly provides class abilities to a cleric etc. So long as the patron never directly acts on behalf of the character or never attempts to interact with the character, all is well. Rules is rules.</p><p></p><p>At the point where a patron actively provides or asks a character to take on a task there ends up being some give and take inside the narrative or story where the character becomes "favored" moreso than other folks with the same patron. It's an argument that makes sense on two levels.</p><p></p><p>1. Character is interacting with a supernatural being on some level. Once that happens there's a reason for it.</p><p>2. Character is a PC so of course he's got something going for him more than everyone else.</p><p></p><p>So when certain things line up through the course of game play, you need the DM to be the one managing the patron relationship. Now it's entirely possible that any given DMs stories never get this convoluted, but it's happened to me in games where shared fiction and high player agency have been in play.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7507385, member: 92239"] Well I suppose it comes down to wherever you are on the paradigm of story as an extension of rules and rules as the boundaries of story. I'd say that in my experience what has happened is that a patron clearly provides class abilities to a warlock and a god clearly provides class abilities to a cleric etc. So long as the patron never directly acts on behalf of the character or never attempts to interact with the character, all is well. Rules is rules. At the point where a patron actively provides or asks a character to take on a task there ends up being some give and take inside the narrative or story where the character becomes "favored" moreso than other folks with the same patron. It's an argument that makes sense on two levels. 1. Character is interacting with a supernatural being on some level. Once that happens there's a reason for it. 2. Character is a PC so of course he's got something going for him more than everyone else. So when certain things line up through the course of game play, you need the DM to be the one managing the patron relationship. Now it's entirely possible that any given DMs stories never get this convoluted, but it's happened to me in games where shared fiction and high player agency have been in play. [/QUOTE]
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