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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7507401" data-attributes="member: 6919838"><p>On the bear... As stated above, but to be clear you are not given a bear or trex you are given a choice. The choice means treade offs. Want the combat power of bear and TRex then those come with drawbacks including bear and trex reactions from npcs.</p><p></p><p>Just like rogues, barbarians, wizards get strengths and weaknesses, so do the companions. Allowing one to declare off limits the drawbacks is blowing the trade off. </p><p></p><p>Same with getting bikes for transport and then not wanting to take any in game expense to keep it safe. </p><p></p><p>And, again you drop to the fallacy of "is it game breaking" mockery. A lot of things are bad ideas that are not game breaking. </p><p></p><p>As for Star Trek, frankly, the ship takeover is a pretty core element. At what point does a player have the slightest iota of bringing in characters appropriate to the setting the group is going to play in as opposed to ones that force changes to the setting that hit pretty standard core elements?</p><p></p><p>Lets play Gilligans Island the rpg but not do those where they almost get off the island til Gilligan screws it up?</p><p></p><p>True story... One of my longest running players established he had an issue with captured scenarios. Ok, was no problem and he either worked harder to avoid the capture or got himself killed rather than captured almost always. The few times he got captured, i let his character bit be off screen.</p><p></p><p>When i started up Stargate d20 campaign, sst down with him and ssid i was not gonna invite him because getting captured and working thru it was not just a trope in SG but often it was the plan.</p><p></p><p>He was fine with that and joined the next non SG game. </p><p></p><p>Itvwas fine.</p><p></p><p>Its ok for some characters and some player preference to,not be acceptable in every campaign.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7507401, member: 6919838"] On the bear... As stated above, but to be clear you are not given a bear or trex you are given a choice. The choice means treade offs. Want the combat power of bear and TRex then those come with drawbacks including bear and trex reactions from npcs. Just like rogues, barbarians, wizards get strengths and weaknesses, so do the companions. Allowing one to declare off limits the drawbacks is blowing the trade off. Same with getting bikes for transport and then not wanting to take any in game expense to keep it safe. And, again you drop to the fallacy of "is it game breaking" mockery. A lot of things are bad ideas that are not game breaking. As for Star Trek, frankly, the ship takeover is a pretty core element. At what point does a player have the slightest iota of bringing in characters appropriate to the setting the group is going to play in as opposed to ones that force changes to the setting that hit pretty standard core elements? Lets play Gilligans Island the rpg but not do those where they almost get off the island til Gilligan screws it up? True story... One of my longest running players established he had an issue with captured scenarios. Ok, was no problem and he either worked harder to avoid the capture or got himself killed rather than captured almost always. The few times he got captured, i let his character bit be off screen. When i started up Stargate d20 campaign, sst down with him and ssid i was not gonna invite him because getting captured and working thru it was not just a trope in SG but often it was the plan. He was fine with that and joined the next non SG game. Itvwas fine. Its ok for some characters and some player preference to,not be acceptable in every campaign. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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