Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7507405" data-attributes="member: 22779"><p>It's not a fallacy. Nor is it mockery. And, frankly, I don't see it as anything close to a bad idea. But, more on that later.</p><p></p><p></p><p>Whereas me, telling a player, nope, sorry, my ideas are so important to me that your ideas and what you want don't matter and if you don't like it, there's the door, is probably the poorest kind of DMing out there. If you flat out know that your player hates capture scenarios, why on earth would you design a campaign deliberately using that? </p><p></p><p>The mind just boggles. I run campaigns for my players. Not, "Hey, would you like to come and experience my story? You don't get to actually have any input on what the story is, but, you get to play out whatever my idea is." No thank you. </p><p></p><p>Like I said earlier, it would be far, far easier for me just to hand you a blank character sheet and you tell me what you want me to play because obviously my ideas aren't welcome at the table. Or, rather, my ideas are welcome but, only so long as they don't conflict with yours. Yeah, no thanks. I'd much rather my players challenge me than passively wait while I roll up the plot wagon and spoon feed them whatever fan fic I want to play today.</p><p></p><p>I find it incredible that players actually put up with this sort of thing. It's our game, not your game, not my game. Which means that my ideas are just as valid as yours, regardless of who is sitting in the Big Daddy chair at the time. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7507405, member: 22779"] It's not a fallacy. Nor is it mockery. And, frankly, I don't see it as anything close to a bad idea. But, more on that later. Whereas me, telling a player, nope, sorry, my ideas are so important to me that your ideas and what you want don't matter and if you don't like it, there's the door, is probably the poorest kind of DMing out there. If you flat out know that your player hates capture scenarios, why on earth would you design a campaign deliberately using that? The mind just boggles. I run campaigns for my players. Not, "Hey, would you like to come and experience my story? You don't get to actually have any input on what the story is, but, you get to play out whatever my idea is." No thank you. Like I said earlier, it would be far, far easier for me just to hand you a blank character sheet and you tell me what you want me to play because obviously my ideas aren't welcome at the table. Or, rather, my ideas are welcome but, only so long as they don't conflict with yours. Yeah, no thanks. I'd much rather my players challenge me than passively wait while I roll up the plot wagon and spoon feed them whatever fan fic I want to play today. I find it incredible that players actually put up with this sort of thing. It's our game, not your game, not my game. Which means that my ideas are just as valid as yours, regardless of who is sitting in the Big Daddy chair at the time. :erm: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top