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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7507509" data-attributes="member: 6688277"><p>Perhaps, where the PCs are the story drivers, like at Pemerton's table, the players might be encouraged to push those drawbacks to the foreground as part of their drivers otherwise they <em>might not</em> have an interesting <em>game</em> or story to tell and it risks falling flat. </p><p></p><p>At a different table for instance, where the DM is primarily the driver he/she is encouraged to bring those drawbacks to the fore to explore the characters' backgrounds, their allegiances/loyalties, their oaths, their alignment, their patrons...and thereby build the campaign story.</p><p> </p><p>So when @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5142" target="_blank">Aldarc</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> say that relationship x is off limits, it's because they expect the characters to bring that to the fore, it is not the DM's job to meddle with that, whereas for say for me (and presumably you) we bring it to the fore to create a tighter connection for the pc to the story and the setting. </p><p></p><p>Now when you have a player like in [MENTION=463]S'mon[/MENTION]'s instance who did not want background material brought to the fore, then it becomes a little messy. If the DM is doing it for every other PC except for one, then it feels like they're leaving him/her out.</p><p> </p><p></p><p></p><p>Curiously why?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7507509, member: 6688277"] Perhaps, where the PCs are the story drivers, like at Pemerton's table, the players might be encouraged to push those drawbacks to the foreground as part of their drivers otherwise they [I]might not[/I] have an interesting [I]game[/I] or story to tell and it risks falling flat. At a different table for instance, where the DM is primarily the driver he/she is encouraged to bring those drawbacks to the fore to explore the characters' backgrounds, their allegiances/loyalties, their oaths, their alignment, their patrons...and thereby build the campaign story. So when @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5142"]Aldarc[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] say that relationship x is off limits, it's because they expect the characters to bring that to the fore, it is not the DM's job to meddle with that, whereas for say for me (and presumably you) we bring it to the fore to create a tighter connection for the pc to the story and the setting. Now when you have a player like in [MENTION=463]S'mon[/MENTION]'s instance who did not want background material brought to the fore, then it becomes a little messy. If the DM is doing it for every other PC except for one, then it feels like they're leaving him/her out. Curiously why? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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