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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Kobold Boots" data-source="post: 7507575" data-attributes="member: 92239"><p>Using your example only as an answer to why</p><p></p><p>Because you may want to play a game where a prophecy flavors the game you play; but other players may not, or the DM may not have enough bandwidth to spend the time on the prophecy to make you happy. You are not playing in a vacuum.</p><p></p><p>On a personal note:</p><p></p><p>I'm very big on player determination of the kind of character they want to play and how they want to play it. I'm also very big on having final say on all NPC and patron motivations and where the plot goes if it's directed by NPCs or patrons. The reason for that is that I have to craft a situation where all players get their moments in the sun and regardless of how awesome all the folks are at the table and how much they all want to help each other have a good time - Players who come to table with cool ideas very rarely if ever create those ideas in a group setting with all the other players and patrons are essentially gods.</p><p></p><p>If there's such a thing as Player initiated railroading, patron relationships enable it if the DM isn't careful. We all agree that no one likes DM railroading. I'd expand that statement to be that no one likes anyone at the table when they do it.</p><p></p><p>Be well</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7507575, member: 92239"] Using your example only as an answer to why Because you may want to play a game where a prophecy flavors the game you play; but other players may not, or the DM may not have enough bandwidth to spend the time on the prophecy to make you happy. You are not playing in a vacuum. On a personal note: I'm very big on player determination of the kind of character they want to play and how they want to play it. I'm also very big on having final say on all NPC and patron motivations and where the plot goes if it's directed by NPCs or patrons. The reason for that is that I have to craft a situation where all players get their moments in the sun and regardless of how awesome all the folks are at the table and how much they all want to help each other have a good time - Players who come to table with cool ideas very rarely if ever create those ideas in a group setting with all the other players and patrons are essentially gods. If there's such a thing as Player initiated railroading, patron relationships enable it if the DM isn't careful. We all agree that no one likes DM railroading. I'd expand that statement to be that no one likes anyone at the table when they do it. Be well KB [/QUOTE]
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