Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7508080" data-attributes="member: 6919838"><p>again you choose the posing it as if "I" and forcing something on the player... </p><p></p><p>The player first chooses to play in my game or not. i am pretty sure nobody gets chained down and held at gunpoint and i make dang sure the style of play is clear at the outset.</p><p></p><p>The player than chooses class (and race, and background, and gear and maybe companions etc etc etc etc) and with each of them come direct gains, sometimes direct losses and almost always indirect gains and losses. That player then (based on the style and transparency and our pre-game character discussions) expect to see benefits and drawbacks from those choices occur in play as is suitable for the setting and what we agreed to.</p><p></p><p>if any of those choices involve NPCs, then hey, that is just another part of our discussion pre-game.</p><p>if that choice involved patrons, churches, gods, guilds etc... again we reach agreement pre-game and you see it in play.</p><p></p><p>If we cannot reach agreement pre-game, i am not "forced" to say yes to the character and can say "no" (unless of course the table establishes different rules for character approval and Gm selection - in which case it might be me who steps aside as Gm and others take over.) </p><p></p><p>So, again, I do not as Gm force anything on the player.</p><p></p><p>In game, for the patron warlock or divine guy with god etc - if we agreed pre-game that the NPC had certain leverages to use, they can use them within the guidelines we established. if that means the patron can literally COMPEL or DOMINATE the character then sure that is an option - one both sides agreed to. </p><p></p><p>We could go over the same turf that we have already gone over but it boils down to the same point - as a basic premise we reach agreement or we go another way and really no "force" is applied.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508080, member: 6919838"] again you choose the posing it as if "I" and forcing something on the player... The player first chooses to play in my game or not. i am pretty sure nobody gets chained down and held at gunpoint and i make dang sure the style of play is clear at the outset. The player than chooses class (and race, and background, and gear and maybe companions etc etc etc etc) and with each of them come direct gains, sometimes direct losses and almost always indirect gains and losses. That player then (based on the style and transparency and our pre-game character discussions) expect to see benefits and drawbacks from those choices occur in play as is suitable for the setting and what we agreed to. if any of those choices involve NPCs, then hey, that is just another part of our discussion pre-game. if that choice involved patrons, churches, gods, guilds etc... again we reach agreement pre-game and you see it in play. If we cannot reach agreement pre-game, i am not "forced" to say yes to the character and can say "no" (unless of course the table establishes different rules for character approval and Gm selection - in which case it might be me who steps aside as Gm and others take over.) So, again, I do not as Gm force anything on the player. In game, for the patron warlock or divine guy with god etc - if we agreed pre-game that the NPC had certain leverages to use, they can use them within the guidelines we established. if that means the patron can literally COMPEL or DOMINATE the character then sure that is an option - one both sides agreed to. We could go over the same turf that we have already gone over but it boils down to the same point - as a basic premise we reach agreement or we go another way and really no "force" is applied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top