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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7508098" data-attributes="member: 6919838"><p>You know, i normally try and give benefit of the doubt...</p><p></p><p>But you intentionally snipped the expression of the elements of dichotomy "Again the false dichotomy - juxtaposing player choices having consequences with Gms forcing something on someone against their will." and who,e sections that explained it in detail to basically falsify the juxtapositon in your posting... That seems deliberately and intentionally misleading and misrepresenting. </p><p></p><p>In repsponding to thie statement by you "How is RPGing better because the GM threatens to stop you playing a paladin, warlock or whatever - "consequences of the way you play your character" - unless you pursue XYZ side quest or barmaid rescue or whatever it is the GM decides would be fun." my responses were very much focused on the fact that there are other ways and these two are not what needs to happen. </p><p></p><p>Some of the parts you cut out show its not about forcing...</p><p></p><p>***</p><p></p><p>I do not force sworn and beholden patrons on players - i dont force faith and loyatly to gods on players - heck i rarely involved any sort of major direct god-related angles on players at all of any class... i am not all that much into the "pcs go up against gods" and "pcs save gods" type of storytelling. i cannot remember a case of divine intervention in one of my games - but the 80s are fairly blurry.</p><p></p><p>if a player doesn't want "god" or "church" or "oaths" or "patrons" or sworns or dogma or codes of conduct to be a facet of their characters - do not choose to have them be there by choosing cleric, warlock, Guild artisan, etc etc etc and reach an agreement with me that says they are.</p><p></p><p>As i said above, to me and my players, we have found the game more enjoyable when choices have consequences and the world is consistent enough that we can see them when appropriate.</p><p></p><p>***if this is what you bring to the discussion... that says a lot and informs a lot - so thanks!!!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508098, member: 6919838"] You know, i normally try and give benefit of the doubt... But you intentionally snipped the expression of the elements of dichotomy "Again the false dichotomy - juxtaposing player choices having consequences with Gms forcing something on someone against their will." and who,e sections that explained it in detail to basically falsify the juxtapositon in your posting... That seems deliberately and intentionally misleading and misrepresenting. In repsponding to thie statement by you "How is RPGing better because the GM threatens to stop you playing a paladin, warlock or whatever - "consequences of the way you play your character" - unless you pursue XYZ side quest or barmaid rescue or whatever it is the GM decides would be fun." my responses were very much focused on the fact that there are other ways and these two are not what needs to happen. Some of the parts you cut out show its not about forcing... *** I do not force sworn and beholden patrons on players - i dont force faith and loyatly to gods on players - heck i rarely involved any sort of major direct god-related angles on players at all of any class... i am not all that much into the "pcs go up against gods" and "pcs save gods" type of storytelling. i cannot remember a case of divine intervention in one of my games - but the 80s are fairly blurry. if a player doesn't want "god" or "church" or "oaths" or "patrons" or sworns or dogma or codes of conduct to be a facet of their characters - do not choose to have them be there by choosing cleric, warlock, Guild artisan, etc etc etc and reach an agreement with me that says they are. As i said above, to me and my players, we have found the game more enjoyable when choices have consequences and the world is consistent enough that we can see them when appropriate. ***if this is what you bring to the discussion... that says a lot and informs a lot - so thanks!!! [/QUOTE]
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