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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7508220" data-attributes="member: 29398"><p>In-fiction obligations limit PC (and by extension player) freedom of choice in what gets done and are therefore, yes, a penalty. </p><p></p><p>Example: Joe-the-PC is a Cleric to a war deity whose primary goal is the elimination of Orcs and whose Clerics are expected to help with this task whenever possible or else risk repercussions. Party and PC have various options on what to do next, one of which is dealing with some Orcish raiders and another of which looks (for whatever reason) far more interesting in the eyes of both the players and the in-fiction PCs...including Joe, but his obligation to his deity sends him out after the Orcs anyway; and possibly right out of the party for a while unless they go with him.</p><p></p><p>This isn't the GM bossing the PC around*, it's the player's own intentional choice of class and deity rearing up and saying hello. Player chose that deity because it looked like good old kill-'em-all fun and he liked the idea of the combat advantages and blessings that deity gave when fighting Orcs and their kin.</p><p></p><p>* - unless you're going to say that because of this Cleric being in the party the DM is banned from having Orcs anywhere within the PCs scope of knowledge, which is right over the top.</p><p></p><p>Lan-"and this is how players can railroad themselves"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7508220, member: 29398"] In-fiction obligations limit PC (and by extension player) freedom of choice in what gets done and are therefore, yes, a penalty. Example: Joe-the-PC is a Cleric to a war deity whose primary goal is the elimination of Orcs and whose Clerics are expected to help with this task whenever possible or else risk repercussions. Party and PC have various options on what to do next, one of which is dealing with some Orcish raiders and another of which looks (for whatever reason) far more interesting in the eyes of both the players and the in-fiction PCs...including Joe, but his obligation to his deity sends him out after the Orcs anyway; and possibly right out of the party for a while unless they go with him. This isn't the GM bossing the PC around*, it's the player's own intentional choice of class and deity rearing up and saying hello. Player chose that deity because it looked like good old kill-'em-all fun and he liked the idea of the combat advantages and blessings that deity gave when fighting Orcs and their kin. * - unless you're going to say that because of this Cleric being in the party the DM is banned from having Orcs anywhere within the PCs scope of knowledge, which is right over the top. Lan-"and this is how players can railroad themselves"-efan [/QUOTE]
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