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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7508434" data-attributes="member: 22779"><p>Put it in other contexts. </p><p></p><p>"Hey, we're going to go out for dinner every week for the next six months to a year but we are only going to go to restaurants you hate."</p><p></p><p>"Hey, we're going to have movie night every week for the next six months to a year but we're only going to watch movies you hate."</p><p></p><p>Yeah, I'm going to go out on a limb here and say that this isn't exactly the most friendly thing you could do.</p><p></p><p>And, as far as the Enterprise things goes, I'd point out that IIRC, this was YOUR example. I just kinda ran with it because I thought it was interesting. But, really, to be honest, I largely do agree here. Backgrounding the Enterprise would be a bit on the extreme side. Just a tad. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Heck, if a player did want to background the Enterprise, I'd probably be more worried that the player just really doesn't want to play this campaign.</p><p></p><p>The examples that I brought up were nowhere near as broad in scope. They were elements which only impacted a single player at the table, instead of the entire campaign. Whether it's a warlock's patron or a vampire's motorcycle, it's not really something that affects the whole table. Which is, frankly, what Backgrounding is for.</p><p></p><p>And, just to clarify about the motorcycle, yeah, I do think that's precisely what Backgrounding is for. Instead of wasting table time on stuff that really only directly impacts one player who has clearly stated that they aren't interested in those complications, what's the problem here? Yeah, the player put all sorts of anti-theft bits on the bike. Mostly because at that time, I'd never heard of the concept of backgrounding. But, essentially, that's what he was doing - when the bike wasn't on screen, we, the group, don't worry about it. </p><p></p><p>Seems an awfully simple fix rather than expecting the player to jump through enough hoops to make the DM happy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7508434, member: 22779"] Put it in other contexts. "Hey, we're going to go out for dinner every week for the next six months to a year but we are only going to go to restaurants you hate." "Hey, we're going to have movie night every week for the next six months to a year but we're only going to watch movies you hate." Yeah, I'm going to go out on a limb here and say that this isn't exactly the most friendly thing you could do. And, as far as the Enterprise things goes, I'd point out that IIRC, this was YOUR example. I just kinda ran with it because I thought it was interesting. But, really, to be honest, I largely do agree here. Backgrounding the Enterprise would be a bit on the extreme side. Just a tad. :D Heck, if a player did want to background the Enterprise, I'd probably be more worried that the player just really doesn't want to play this campaign. The examples that I brought up were nowhere near as broad in scope. They were elements which only impacted a single player at the table, instead of the entire campaign. Whether it's a warlock's patron or a vampire's motorcycle, it's not really something that affects the whole table. Which is, frankly, what Backgrounding is for. And, just to clarify about the motorcycle, yeah, I do think that's precisely what Backgrounding is for. Instead of wasting table time on stuff that really only directly impacts one player who has clearly stated that they aren't interested in those complications, what's the problem here? Yeah, the player put all sorts of anti-theft bits on the bike. Mostly because at that time, I'd never heard of the concept of backgrounding. But, essentially, that's what he was doing - when the bike wasn't on screen, we, the group, don't worry about it. Seems an awfully simple fix rather than expecting the player to jump through enough hoops to make the DM happy. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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